Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::CpuPrimitiveData Struct Reference

Cpu primitive data. Stores data which corresponds to a primitive. More...

#include <RenderData.h>

Public Attributes

glm::vec3 boundingSphereWorldPosition
float boundingSphereRadius
uint32_t meshletOffset
uint32_t meshletCount
uint32_t primitiveIndex

Detailed Description

Cpu primitive data. Stores data which corresponds to a primitive.

Date
2025-10-21
Author
Konstantin Passig

Definition at line 17 of file RenderData.h.

Member Data Documentation

◆ boundingSphereRadius

float EngineCore::CpuPrimitiveData::boundingSphereRadius

Definition at line 21 of file RenderData.h.

◆ boundingSphereWorldPosition

glm::vec3 EngineCore::CpuPrimitiveData::boundingSphereWorldPosition

Definition at line 20 of file RenderData.h.

◆ meshletCount

uint32_t EngineCore::CpuPrimitiveData::meshletCount

Definition at line 25 of file RenderData.h.

◆ meshletOffset

uint32_t EngineCore::CpuPrimitiveData::meshletOffset

Definition at line 24 of file RenderData.h.

◆ primitiveIndex

uint32_t EngineCore::CpuPrimitiveData::primitiveIndex

Definition at line 27 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h