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Vulkan Schnee 0.0.1
High-performance rendering engine
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Cpu primitive data. Stores data which corresponds to a primitive. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec3 | boundingSphereWorldPosition |
| float | boundingSphereRadius |
| uint32_t | meshletOffset |
| uint32_t | meshletCount |
| uint32_t | primitiveIndex |
Cpu primitive data. Stores data which corresponds to a primitive.
Definition at line 17 of file RenderData.h.
| float EngineCore::CpuPrimitiveData::boundingSphereRadius |
Definition at line 21 of file RenderData.h.
| glm::vec3 EngineCore::CpuPrimitiveData::boundingSphereWorldPosition |
Definition at line 20 of file RenderData.h.
| uint32_t EngineCore::CpuPrimitiveData::meshletCount |
Definition at line 25 of file RenderData.h.
| uint32_t EngineCore::CpuPrimitiveData::meshletOffset |
Definition at line 24 of file RenderData.h.
| uint32_t EngineCore::CpuPrimitiveData::primitiveIndex |
Definition at line 27 of file RenderData.h.