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Vulkan Schnee 0.0.1
High-performance rendering engine
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Static configuration for a graphics pipeline Defines which shaders to use for a given PipelineNames enum. More...
#include <Renderer.h>
Public Attributes | |
| std::filesystem::path | meshShaderPath |
| std::filesystem::path | fragmentShaderPath |
| PipelineMaterialPayload | pipelineData = {} |
Static configuration for a graphics pipeline Defines which shaders to use for a given PipelineNames enum.
Definition at line 52 of file Renderer.h.
| std::filesystem::path EngineCore::PipelineConfig::fragmentShaderPath |
Definition at line 55 of file Renderer.h.
Referenced by EngineCore::Renderer::allocateDescriptors().
| std::filesystem::path EngineCore::PipelineConfig::meshShaderPath |
Definition at line 54 of file Renderer.h.
Referenced by EngineCore::Renderer::allocateDescriptors().
| PipelineMaterialPayload EngineCore::PipelineConfig::pipelineData = {} |
Definition at line 56 of file Renderer.h.
Referenced by EngineCore::Renderer::allocateDescriptors().