Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::FrustumPlanes Struct Reference

Frustum planes for frustum culling in the first compute shader stage. More...

#include <RenderData.h>

Collaboration diagram for EngineCore::FrustumPlanes:

Public Attributes

std::array< glm::vec4, 6 > planes [2]

Detailed Description

Frustum planes for frustum culling in the first compute shader stage.

Date
2025-09-17
Author
Konstantin Passig

Definition at line 194 of file RenderData.h.

Member Data Documentation

◆ planes

std::array<glm::vec4, 6> EngineCore::FrustumPlanes::planes[2]

Definition at line 196 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h