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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <EcsData.h>
Public Attributes | |
| Asset::Path | path |
| std::vector< PrimitiveData > | data |
| std::vector< Asset::Path > | materialPaths |
| Resolved material paths per primitive. | |
| std::vector<PrimitiveData> Ecs::PrimitiveDataLoading::data |
Definition at line 186 of file EcsData.h.
Referenced by Ecs::ModelAssetPipeline::processMeshData().
| std::vector<Asset::Path> Ecs::PrimitiveDataLoading::materialPaths |
Resolved material paths per primitive.
Definition at line 187 of file EcsData.h.
Referenced by Ecs::ModelAssetPipeline::processMeshData().
| Asset::Path Ecs::PrimitiveDataLoading::path |
Definition at line 185 of file EcsData.h.
Referenced by Ecs::ModelAssetPipeline::processMeshData().