Vulkan Schnee 0.0.1
High-performance rendering engine
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Ecs::PrimitiveDataLoading Struct Reference

#include <EcsData.h>

Collaboration diagram for Ecs::PrimitiveDataLoading:

Public Attributes

Asset::Path path
std::vector< PrimitiveDatadata
std::vector< Asset::PathmaterialPaths
 Resolved material paths per primitive.

Detailed Description

Definition at line 184 of file EcsData.h.

Member Data Documentation

◆ data

std::vector<PrimitiveData> Ecs::PrimitiveDataLoading::data

Definition at line 186 of file EcsData.h.

Referenced by Ecs::ModelAssetPipeline::processMeshData().

◆ materialPaths

std::vector<Asset::Path> Ecs::PrimitiveDataLoading::materialPaths

Resolved material paths per primitive.

Definition at line 187 of file EcsData.h.

Referenced by Ecs::ModelAssetPipeline::processMeshData().

◆ path

Asset::Path Ecs::PrimitiveDataLoading::path

Definition at line 185 of file EcsData.h.

Referenced by Ecs::ModelAssetPipeline::processMeshData().


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h