Here is a list of all variables with links to the classes they belong to:
- l -
- l_aim_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- l_grip_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- l_haptic : Input::ActionProfileOculusTouchController
- l_menu_click : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- l_select_click : Input::ActionProfileSimpleController
- l_squeeze_value : Input::ActionProfileOculusTouchController
- l_thumb_resting_surfaces_proximity : Input::ActionProfileOculusTouchController
- l_thumbrest_touch : Input::ActionProfileOculusTouchController
- l_thumbstick_click : Input::ActionProfileOculusTouchController
- l_thumbstick_touch : Input::ActionProfileOculusTouchController
- l_trigger_proximity : Input::ActionProfileOculusTouchController
- l_trigger_touch : Input::ActionProfileOculusTouchController
- l_trigger_value : Input::ActionProfileOculusTouchController
- l_x_click : Input::ActionProfileOculusTouchController
- l_x_touch : Input::ActionProfileOculusTouchController
- l_y_click : Input::ActionProfileOculusTouchController
- l_y_touch : Input::ActionProfileOculusTouchController
- landingCheckpointSettleTime : Engine::GliderConfig
- landingCheckpointTimer : Engine::Components::VrGlider::DebugSnapshot
- landingCheckpointTimer_ : Engine::Components::VrGlider
- lastError : Asset::Record< Key, AssetClass >, Engine::Ecs::AssetLoadingStatus
- lastFrameStartTime_ : Engine::Rendering::Renderer
- lastRenderTime_ : Engine::Rendering::Renderer
- lastSafeLandingPosition : Engine::Components::VrGlider::DebugSnapshot
- lastSafeLandingPosition_ : Engine::Components::VrGlider
- lastUpdateTime : Engine::Rendering::Headset
- lastWindSample_ : Engine::Components::VrGlider
- layout : Engine::Rendering::ComputePipeline
- left : BidirectionalMap< T, U >
- leftGrip : Engine::Components::VrGlider::DebugSnapshot
- leftHand : Engine::Ecs::VRTrackingInput
- leftHandCylinderDistance : Engine::Components::VrGlider::DebugSnapshot
- leftHandDistance : Engine::Components::VrGlider::DebugSnapshot
- leftHandValid : Engine::Components::VrGlider::DebugSnapshot
- leftThumbstick_ : Input::XrInputHandler
- leftTrigger : Engine::Components::VrGlider::DebugSnapshot
- leftTriggerPressed : Engine::Components::VrGlider::DebugSnapshot
- length_ : Engine::Core::ConstexprPath< N >
- lightmapDataView : Engine::Assets::Loaders::GltfLoader::GltfVertexData
- lightmapKtxPath : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- lightMapPath : Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
- lightmapPath : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- lightmapProperties : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- lightmapShadowParams : Engine::Rendering::GpuBuffers::SunLightBuffer
- lightmapTextureHandle_ : Engine::Assets::Material
- lightmapTextureIndex : Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- lightmapTexturePath : Engine::Assets::Material
- lightmapUvCoordinate : Vertex
- lightMapUvIndex : Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
- lightmapUvIndex : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- lightProperties : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
- lightViewProj : Engine::Rendering::GpuBuffers::SunShadowCascadeBuffer
- loader : Engine::Ecs::ModelAssetPipeline
- loadFutures_ : Engine::Ecs::AudioAssetPipeline
- loadingState : Asset::AssetBase
- localBoundsCenter : Engine::Rendering::MeshGeometryMapping
- localBoundsRadius : Engine::Rendering::MeshGeometryMapping
- localCenterAndRadius : Engine::Rendering::GpuBuffers::LocalBoundsData
- localOffset_ : Engine::Components::Collision
- localRotation_ : Engine::Components::Collision
- localSizeX : Engine::Rendering::ComputePipelineSpecializationData::Data, Engine::Rendering::DispatcherComputePipelineSpecializationData::Data
- lodHierarchy : Engine::Ecs::MeshPrimitive, Engine::Ecs::PrimitiveMeshletResult
- lodLevelCount : Engine::Ecs::LodHierarchyResult