Here is a list of all variables with links to the classes they belong to:
- l -
- l0ShaderMaterialData : EngineCore::MaterialDataStorage
- l1ShaderMaterialData : EngineCore::MaterialDataStorage
- l2ShaderMaterialData : EngineCore::MaterialDataStorage
- l_aim_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- l_grip_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- l_haptic : Input::ActionProfileOculusTouchController
- l_menu_click : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- l_select_click : Input::ActionProfileSimpleController
- l_squeeze_value : Input::ActionProfileOculusTouchController
- l_thumb_resting_surfaces_proximity : Input::ActionProfileOculusTouchController
- l_thumbrest_touch : Input::ActionProfileOculusTouchController
- l_thumbstick_click : Input::ActionProfileOculusTouchController
- l_thumbstick_touch : Input::ActionProfileOculusTouchController
- l_trigger_proximity : Input::ActionProfileOculusTouchController
- l_trigger_touch : Input::ActionProfileOculusTouchController
- l_trigger_value : Input::ActionProfileOculusTouchController
- l_x_click : Input::ActionProfileOculusTouchController
- l_x_touch : Input::ActionProfileOculusTouchController
- l_y_click : Input::ActionProfileOculusTouchController
- l_y_touch : Input::ActionProfileOculusTouchController
- lastError : Ecs::AssetLoadingStatus
- lastFrameStartTime_ : EngineCore::Renderer
- lastSeenDataVersion_ : EngineCore::RenderProcess
- lastSignalValue_ : EngineCore::QueueSubmitBuilder
- lastUpdateTime : EngineCore::Headset
- layout : EngineCore::ComputePipeline
- layoutBindings : EngineCore::DescriptorSetLayoutBuilder
- left : BidirectionalMap< T, U >
- leftHand : EngineCore::Engine
- leftThumbstick_ : Input::XrInputHandler
- lightmapDataView : EngineCore::GltfLoader::GltfVertexData
- lightMapPath : EngineCore::GltfLoader::StaticMeshSettings
- lightmapPath : EngineCore::GltfLoader::GltfMaterialData, EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- lightmapProperties : EngineCore::GltfLoader::VulkanSchneeExtension, EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties
- lightmapTextureData : EngineCore::GltfLoader::GltfMaterialData
- lightmapTextureHandle_ : EngineCore::MaterialAsset
- lightmapTextureIndex : EngineCore::DynamicTexturesMaterialData, EngineCore::GpuPbrMaterial, EngineCore::MovableDiffuseShaderMaterialData, EngineCore::StaticLightmapMaterialData
- lightmapTexturePath : EngineCore::MaterialAsset
- lightmapUvCoordinate : Vertex
- lightMapUvIndex : EngineCore::GltfLoader::StaticMeshSettings
- lightmapUvIndex : EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- lightProperties : EngineCore::GltfLoader::VulkanSchneeExtension
- loader : Ecs::ModelAssetPipeline
- loadingState : Asset::AssetBase
- localBoundsBuffer : EngineCore::RenderingDataManager
- localBoundsCenter : EngineCore::MeshGeometryMapping
- localBoundsRadius : EngineCore::MeshGeometryMapping
- localCenterAndRadius : EngineCore::LocalBoundsData
- localOffset_ : EngineCore::CollisionComponent
- localRotation_ : EngineCore::CollisionComponent
- localSizeX : EngineCore::ComputePipelineSpecializationData::Data, EngineCore::DispatcherComputePipelineSpecializationData::Data
- LOCATION : EngineCore::Transform::serial
- lodClusterSurvivorCountBuffer_ : EngineCore::RenderProcess
- lodClusterSurvivorsBuffer_ : EngineCore::RenderProcess
- lodConfigBuffer_ : EngineCore::RenderProcess
- lodConfigData_ : EngineCore::RenderProcess
- lodHierarchy : Ecs::MeshPrimitive, Ecs::PrimitiveMeshletResult
- lodLevelCount : Ecs::LodHierarchyResult