Vulkan Schnee
0.0.1 (22840dc8)
High-performance rendering engine
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Here is a list of all variables with links to the classes they belong to:
- l -
landingCheckpointSettleTime :
Engine::GliderConfig
landingCheckpointTimer :
Engine::Components::VrGlider::DebugSnapshot
landingCheckpointTimer_ :
Engine::Components::VrGlider
lastError :
Asset::Record< Key, AssetClass >
,
Engine::Ecs::AssetLoadingStatus
lastPredictedDisplayTime_ :
Engine::EngineKern
lastSafeLandingPosition :
Engine::Components::VrGlider::DebugSnapshot
lastSafeLandingPosition_ :
Engine::Components::VrGlider
lastUpdateTime :
Engine::Rendering::Headset
lastWindSample_ :
Engine::Components::VrGlider
left :
BidirectionalMap< T, U >
leftGrip :
Engine::Components::VrGlider::DebugSnapshot
leftHand :
Engine::Ecs::VRTrackingInput
leftHandCylinderDistance :
Engine::Components::VrGlider::DebugSnapshot
leftHandDistance :
Engine::Components::VrGlider::DebugSnapshot
leftHandValid :
Engine::Components::VrGlider::DebugSnapshot
leftTrigger :
Engine::Components::VrGlider::DebugSnapshot
leftTriggerPressed :
Engine::Components::VrGlider::DebugSnapshot
legacyHandle :
Engine::Core::Texture2DStore::Record
length_ :
Engine::Core::ConstexprPath< N >
lifecycleState_ :
Engine::Entities::Entity
lightingOverride_ :
Engine::Entities::Scene
lightmapBrightness :
Engine::Entities::SceneLightingSettings
lightmapDataView :
Engine::Assets::Loaders::GltfLoader::GltfVertexData
lightmapKtxPath :
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
lightMapPath :
Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
lightmapPath :
Engine::Assets::Loaders::GltfLoader::GltfMaterialData
,
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
lightmapProperties :
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
,
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
lightmapShadowParams :
Engine::Rendering::GpuBuffers::SunLightBuffer
lightmapSunRemoval :
Engine::Entities::SceneLightingSettings
lightmapTextureHandle_ :
Engine::Assets::Material
lightmapTextureIndex :
Engine::Core::MaterialData
,
Engine::Rendering::GpuBuffers::PbrMaterial
lightmapTexturePath :
Engine::Assets::Material
lightmapUvCoordinate :
Vertex
lightMapUvIndex :
Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
lightmapUvIndex :
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
lightProperties :
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
lightViewProj :
Engine::Rendering::GpuBuffers::SunShadowCascadeBuffer
loader_ :
Engine::Ecs::ModelAssetPipeline
loadFutures_ :
Engine::Ecs::AudioAssetPipeline
loadingState :
Asset::AssetBase
localBoundsCenter :
Engine::Rendering::MeshGeometryMapping
localBoundsRadius :
Engine::Rendering::MeshGeometryMapping
localCenterAndRadius :
Engine::Rendering::GpuBuffers::LocalBoundsData
localOffset_ :
Engine::Components::Collision
localRotation_ :
Engine::Components::Collision
lodHierarchy :
Engine::Ecs::MeshPrimitive
,
Engine::Ecs::PrimitiveMeshletResult
lodLevelCount :
Engine::Ecs::LodHierarchyResult
loggedDescriptorWriteFrames :
Engine::Rendering::WorldUiRenderer::Target
loggedWaitingForDescriptor_ :
Engine::Components::WorldUiSurfaceComponent
loop :
Engine::Core::AudioEngine::PendingPlay
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1.14.0