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Vulkan Schnee 0.0.1
High-performance rendering engine
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VR tracking input populated from OpenXR each frame. Used by the IK system to drive skeletal animation from controller poses. More...
#include <EcsData.h>
Classes | |
| struct | DevicePose |
Public Attributes | |
| DevicePose | hmd |
| DevicePose | leftHand |
| DevicePose | rightHand |
| double | timestamp = 0.0 |
VR tracking input populated from OpenXR each frame. Used by the IK system to drive skeletal animation from controller poses.
| DevicePose Engine::Ecs::VRTrackingInput::hmd |
| DevicePose Engine::Ecs::VRTrackingInput::leftHand |
| DevicePose Engine::Ecs::VRTrackingInput::rightHand |