VR tracking input populated from OpenXR each frame. Used by the IK system to drive skeletal animation from controller poses.
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#include <EcsData.h>
VR tracking input populated from OpenXR each frame. Used by the IK system to drive skeletal animation from controller poses.
Definition at line 727 of file EcsData.h.
◆ hmd
Head-mounted display pose.
Definition at line 735 of file EcsData.h.
◆ leftHand
Left-hand controller pose.
Definition at line 736 of file EcsData.h.
◆ rightHand
| DevicePose Engine::Ecs::VRTrackingInput::rightHand |
Right-hand controller pose.
Definition at line 737 of file EcsData.h.
◆ timestamp
| double Engine::Ecs::VRTrackingInput::timestamp = 0.0 |
Source timestamp for the tracking frame.
Definition at line 738 of file EcsData.h.
The documentation for this struct was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h