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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <EcsData.h>
Public Attributes | |
| glm::vec3 | position = glm::vec3(0.0f) |
| glm::quat | orientation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::quat Engine::Ecs::VRTrackingInput::DevicePose::orientation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 Engine::Ecs::VRTrackingInput::DevicePose::position = glm::vec3(0.0f) |