stores all properties related to lighting information
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#include <GltfLoader.h>
stores all properties related to lighting information
- Date
- 2025-08-17
- Author
- Konstantin Passig
Definition at line 123 of file GltfLoader.h.
◆ LightProperties()
| Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightProperties |
( |
const tinygltf::Value & | extension | ) |
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|
explicit |
◆ getCastShadows()
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::getCastShadows |
( |
| ) |
const |
◆ getHasLightmaps()
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::getHasLightmaps |
( |
| ) |
const |
◆ getReceiveShadows()
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::getReceiveShadows |
( |
| ) |
const |
◆ castShadows
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::castShadows |
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private |
◆ hasLightmaps
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::hasLightmaps |
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private |
◆ lightmapProperties
| std::optional<LightmapProperties> Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::lightmapProperties |
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private |
◆ receiveShadows
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::receiveShadows |
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private |
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h