Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::LocalBoundsData Struct Reference

Local-space bounding sphere data for GPU transformation. More...

#include <RenderData.h>

Public Attributes

glm::vec4 localCenterAndRadius
 xyz = local center, w = local radius

Detailed Description

Local-space bounding sphere data for GPU transformation.

Layout matches GLSL std430 LocalBoundsData struct (16 bytes).

Definition at line 165 of file RenderData.h.

Member Data Documentation

◆ localCenterAndRadius

glm::vec4 Engine::Rendering::GpuBuffers::LocalBoundsData::localCenterAndRadius

xyz = local center, w = local radius

Definition at line 167 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h