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Vulkan Schnee 0.0.1
High-performance rendering engine
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Local-space bounding sphere data for GPU transformation. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec4 | localCenterAndRadius |
| xyz = local center, w = local radius | |
Local-space bounding sphere data for GPU transformation.
Layout matches GLSL std430 LocalBoundsData struct (16 bytes).
Definition at line 165 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::LocalBoundsData::localCenterAndRadius |
xyz = local center, w = local radius
Definition at line 167 of file RenderData.h.