Here is a list of all variables with links to the classes they belong to:
- h -
- halfExtents_ : Engine::Components::BoxCollision
- handle : Input::InputManager::BoolCallbackEntry, Input::InputManager::FloatCallbackEntry, Input::InputManager::Vec2CallbackEntry
- handLeft : Input::ActionProfileBase
- handPath : Input::HandPoseInfo
- handPaths : Input::XrInputHandler
- handPose : Input::HandPoseInfo
- handPoseInfos : Input::XrInputHandler
- handPoses_ : Input::XrRig
- handRight : Input::ActionProfileBase
- handsTucked : Engine::Components::VrGlider::DebugSnapshot
- hasBegunPlay_ : Engine::Components::Logic
- hasDebugColorSeed_ : Engine::Components::Collision
- hasDirection : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties
- hasDirectionOverride : Engine::Ecs::DirectionalLightData
- hasDirectionOverride_ : Engine::Components::DirectionalLight
- hasEndedPlay_ : Engine::Entities::Actor
- hasLastSafeLanding : Engine::Components::VrGlider::DebugSnapshot
- hasLastSafeLandingPosition_ : Engine::Components::VrGlider
- hasLightmap : Engine::Rendering::GpuBuffers::PbrMaterial
- hasLightmaps : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- hasLodData : Engine::Rendering::MeshGeometryMapping
- hasPrecomputedMipmaps_ : Engine::Assets::RuntimeTexture
- hasRendered_ : Engine::Rendering::SunShadowResources
- header : Engine::Ecs::ExrHeaderData
- headForward : Engine::Components::VrGlider::DebugSnapshot
- headLocalPosition : Engine::Components::VrGlider::DebugSnapshot
- headset : Engine::EngineKern, Input::XrInputHandler
- headset_ : Engine::Components::VrCamera, Engine::Components::VrGlider, Engine::Components::VrMovement, Engine::Rendering::Renderer, Input::XrRig
- headwindPenalty : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- headwindPenaltyScale : Engine::World::WindFieldConfig
- headWorldPosition : Engine::Components::VrGlider::DebugSnapshot
- height : Engine::Assets::CubemapTextureData, EngineCore::TextureLoadData
- height_ : Engine::Components::CapsuleCollision
- highSpeedDrag : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- hmd : Engine::Ecs::VRTrackingInput
- horizontalAim : Engine::Components::VrGlider::DebugSnapshot