Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::PublishedMaterial Struct Reference

Stable location of one material in a pipeline-specific GPU material buffer. More...

#include <MaterialPublication.h>

Public Attributes

Assets::MaterialHandle handle
PipelineNames pipeline
uint32_t materialId

Detailed Description

Stable location of one material in a pipeline-specific GPU material buffer.

Definition at line 15 of file MaterialPublication.h.

Member Data Documentation

◆ handle

Assets::MaterialHandle Engine::Rendering::PublishedMaterial::handle

Definition at line 17 of file MaterialPublication.h.

◆ materialId

uint32_t Engine::Rendering::PublishedMaterial::materialId

Definition at line 19 of file MaterialPublication.h.

◆ pipeline

PipelineNames Engine::Rendering::PublishedMaterial::pipeline

Definition at line 18 of file MaterialPublication.h.


The documentation for this struct was generated from the following file: