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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Stable location of one material in a pipeline-specific GPU material buffer. More...
#include <MaterialPublication.h>
Public Attributes | |
| Assets::MaterialHandle | handle |
| PipelineNames | pipeline |
| uint32_t | materialId |
Stable location of one material in a pipeline-specific GPU material buffer.
Definition at line 15 of file MaterialPublication.h.
| Assets::MaterialHandle Engine::Rendering::PublishedMaterial::handle |
Definition at line 17 of file MaterialPublication.h.
| uint32_t Engine::Rendering::PublishedMaterial::materialId |
Definition at line 19 of file MaterialPublication.h.
| PipelineNames Engine::Rendering::PublishedMaterial::pipeline |
Definition at line 18 of file MaterialPublication.h.