Here is a list of all functions with links to the classes they belong to:
- g -
- gameAudio() : Engine::Core::Path
- gameGeometry() : Engine::Core::Path
- GameModule() : Engine::GameModule
- gameTextures() : Engine::Core::Path
- generateMipmaps() : Engine::Assets::RuntimeTexture
- geometryMesh() : Engine::Core::GltfStore
- geometryMeshes() : Engine::Core::AssetRegistry
- GeometryMeshStore() : Engine::Core::GeometryMeshStore
- get() : Asset::Ref< Key, AssetClass >, Engine::Core::GltfStore, Engine::Ecs::RegistryManager, Engine::Ecs::RendererDirtyList, Engine::ImplSubsystems, Engine::RenderDoc, Engine::Subsystems
- get_left() : BidirectionalMap< T, U >
- get_right() : BidirectionalMap< T, U >
- getAButtonPressed() : Input::XrInputHandler
- getActiveScene() : Engine::Core::SceneManager
- getActorLocation() : Engine::Entities::Actor
- getActorName() : Engine::Entities::Actor
- getActorRotation() : Engine::Entities::Actor
- getActorRotationQuat() : Engine::Entities::Actor
- getActorScale() : Engine::Entities::Actor
- getAllActors() : Engine::Core::SceneManager
- getAllComponents() : Engine::Entities::Entity
- getAllComponentsOfClassFromActors() : Engine::Core::SceneManager
- getAllEntities() : Engine::Core::SceneManager
- getAngularDiameterDegrees() : Engine::Components::DirectionalLight
- getAngularVelocity() : Engine::Components::PhysicsBody
- getAnimationAssetManager() : Engine::Core::AssetManager
- getAspectRatio() : Engine::Components::Camera
- getAsset() : Asset::AssetManager< Key, AssetClass >, Engine::Core::AssetManager
- getAssetHandle() : Asset::MeshPath
- getAssetImportPipeline() : Engine::Core::AssetManager
- getAssetLoaderPool() : Engine::Core::AssetManager
- getAssetLoadingState() : Asset::AssetManager< Key, AssetClass >
- getAssetManager() : Engine::Entities::Scene
- getAssetName() : Asset::MeshPath, Engine::Components::Mesh
- getAssetRegistry() : Engine::Entities::Scene
- getAudioAsset() : Engine::Core::AssetManager
- getAudioAssetManager() : Engine::Core::AssetManager
- getAudioAssetPipeline() : Engine::Core::AssetManager, Engine::Ecs::AssetImportPipeline
- getBase() : Engine::Assets::TypedTextureHandle< Type >
- getBaseColorTextureHandle() : Engine::Assets::Material
- getBaseColorTexturePath() : Engine::Assets::Material
- getBButtonPressed() : Input::XrInputHandler
- getBodyComponent() : Engine::Components::Collision
- getBoneCount() : Engine::Assets::Skin
- getBonePosition() : Engine::Entities::SkeletalMeshActor
- getBoneRotation() : Engine::Entities::SkeletalMeshActor
- getBoneScale() : Engine::Entities::SkeletalMeshActor
- getBoneVertexData() : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- getBool() : Input::XrInputHandler
- getBoolAction() : Input::InputManager
- getBulletCollisionGroup() : Engine::Components::PhysicsBody
- getBulletCollisionMask() : Engine::Components::PhysicsBody
- getBulletGroup() : Engine::Physics::CollisionProfileRegistry
- getBulletMask() : Engine::Physics::CollisionProfileRegistry
- getCalculationPool() : Engine::Core::AssetManager
- getCapacity() : Engine::Core::DescriptorIndexAllocator
- getCastShadows() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- getChannels() : Engine::Assets::Animation, Engine::Assets::Audio
- getChildren() : Engine::Entities::SceneNode
- getCollisionChildren() : Engine::Components::Mesh
- getCollisionHandle() : Engine::Components::Collision
- getCollisionProfile() : Engine::Components::Collision
- getCollisionProfileRegistry() : Engine::Core::PhysicsEngine, Engine::EngineKern
- getCollisions() : Engine::Components::PhysicsBody
- getColor() : Engine::Components::DirectionalLight
- getColorBufferImage() : Engine::Rendering::Headset
- getColorBufferView() : Engine::Rendering::Headset
- getColorFormat() : Engine::Rendering::Headset
- getColorTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- getColorTexturePtr() : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- getComponent() : Engine::Entities::Entity
- getComponentName() : Engine::Components::DirectionalLight, Engine::Components::Logic, Engine::Components::VrGlider, Engine::Components::WidgetComponent
- getComponents() : Engine::Entities::Entity
- getConfig() : Engine::Components::VrGlider, Engine::World::WindField
- getContext() : Engine::EngineKern
- getCurrentTimeSeconds() : Engine::Core::TimerManager
- getData() : Engine::Assets::Material
- getDeadZone() : Engine::Components::VrMovement
- getDebugDrawColor() : Engine::Components::Collision
- getDebugName() : Engine::Components::Collision, Engine::Components::DirectionalLight, VulkanHelper
- getDebugSnapshot() : Engine::Components::VrGlider
- getDeltaTimeSeconds() : Engine::EngineKern
- getDepthBufferImage() : Engine::Rendering::Headset
- getDepthBufferView() : Engine::Rendering::Headset
- getDescriptorIndex() : Engine::Assets::RuntimeTexture
- getDescriptorInfo() : Engine::Assets::CubemapTexture
- getDirectionOverride() : Engine::Components::DirectionalLight
- getDisableReason() : Engine::Components::DirectionalLight
- getDuration() : Engine::Assets::Animation
- getDurationSeconds() : Engine::Assets::Audio, Engine::Assets::AudioData
- getDynamicsWorld() : Engine::Components::PhysicsBody, Engine::Core::PhysicsEngine
- getEcsEntity() : Engine::Entities::Entity
- getEffectiveLightingSettings() : Engine::Core::SceneManager
- getEmissiveFactor() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getEmissiveTextureHandle() : Engine::Assets::Material
- getEmissiveTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getEmissiveTexturePath() : Engine::Assets::Material
- getEmitterNode() : Engine::Components::WindTrail
- getEngine() : Engine::Entities::Actor
- getEngineModule() : Engine::EngineManager
- getEngineRoot() : Engine::Core::Path
- getEntities() : Engine::Entities::EntityContainer, Engine::Entities::Scene
- getEntity() : Asset::AssetBase, Engine::Entities::SceneNode
- getEntityContainer() : Engine::Entities::Scene
- getError() : Asset::Ref< Key, AssetClass >
- getEyeCount() : Engine::Rendering::Headset
- getEyeProjectionMatrix() : Engine::Components::Camera, Engine::Components::VrCamera, Engine::Rendering::Headset
- getEyeResolution() : Engine::Rendering::Headset
- getEyeViewMatrix() : Engine::Components::Camera, Engine::Components::VrCamera, Engine::Rendering::Headset
- getFallbackProfile() : Engine::Physics::CollisionProfileRegistry
- getFarPlane() : Engine::Components::Camera
- getFilePath() : Asset::MeshPath, Asset::Path
- getFloat() : Input::XrInputHandler
- getFloatAction() : Input::InputManager
- getForwardVector() : Engine::Components::Camera, Engine::Ecs::TransformOperators, Engine::Entities::Actor
- getFov() : Engine::Components::Camera
- getFrameCount() : Engine::Assets::Audio
- getFriction() : Engine::Components::PhysicsBody
- getFunctions() : VulkanHelper
- getGameObject() : Engine::Core::SceneManager
- getGameObjectCount() : Engine::Core::SceneManager
- getGameObjects() : Engine::Core::SceneManager
- getGeneration() : Asset::Ref< Key, AssetClass >
- getGlobalTimeSeconds() : Engine::EngineKern
- getGltfEmissiveTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getGltfMetallicRoughnessTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getGltfNormalTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getGraphicsQueue() : Engine::Core::ApplicationContext
- getGripValue() : Input::XrInputHandler
- getHalfExtents() : Engine::Components::BoxCollision
- getHandData() : Engine::Components::VrGlider
- getHandleCount() : Engine::Assets::Textures::TextureHandleRegistry
- getHandPose() : Input::XrRig
- getHandPoseInfo() : Input::XrInputHandler
- getHasLightmaps() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- getHeadForward() : Engine::Components::VrGlider
- getHeadOrientation() : Engine::Components::VrGlider
- getHeadset() : Engine::Components::VrCamera, Engine::EngineKern
- getHeadsetForwardXZ() : Engine::Components::VrMovement
- getHeadsetLocalOrientation() : Engine::Rendering::Headset
- getHeadsetLocalPosition() : Engine::Rendering::Headset
- getHeadsetWorldOrientation() : Engine::Rendering::Headset
- getHeadsetWorldPosition() : Engine::Rendering::Headset
- getHeadWorldPosition() : Engine::Components::VrGlider
- getHeight() : Engine::Components::CapsuleCollision
- getHitActor() : Engine::Components::PhysicsBody
- getId() : Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >
- getIdentityForHandle() : Engine::Assets::Textures::TextureHandleRegistry
- getImage() : Engine::Assets::Loaders::GltfLoader::GltfTextureData
- getImageCount() : Engine::Core::AssetManager
- getIndices() : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- getInitialSceneContents() : Engine::GameModule
- getInputManager() : Engine::EngineKern
- getInstance() : Engine::EngineManager
- getIntensity() : Engine::Components::DirectionalLight
- getIsExitRequested() : Engine::Rendering::Headset
- getJoint() : Engine::Assets::Skin
- getJoints() : Engine::Assets::Skin
- getLastLineCount() : Engine::Debug::Rendering::Draw
- getLeftHandSpace() : Input::XrInputHandler
- getLeftThumbstick() : Input::XrInputHandler
- getLightingOverride() : Engine::Entities::Scene
- getLightmapPath() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getLightmapTextureHandle() : Engine::Assets::Material
- getLightmapTexturePath() : Engine::Assets::Material
- getLinearVelocity() : Engine::Components::PhysicsBody
- getLineCapacity() : Engine::Debug::Rendering::Draw
- getLineCount() : Engine::Debug::Rendering::Draw
- getLoadingState() : Asset::AssetBase
- getLocalOffset() : Engine::Components::Collision
- getLocalRotation() : Engine::Components::Collision
- getLocalTransform() : Engine::Components::Collision, Engine::Components::Mesh, Engine::Entities::SceneNode
- getMass() : Engine::Components::PhysicsBody
- getMasterVolume() : Engine::Core::AudioEngine
- getMaterialAssetManager() : Engine::Core::AssetManager
- getMaterialData() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- getMaterialDataRef() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getMaterialHandle() : Engine::Components::WorldUiSurfaceComponent
- getMaterialNames() : Engine::Components::Mesh
- getMaterialOverride() : Engine::Components::Mesh
- getMaxPushConstantsSize() : Engine::Core::ApplicationContext
- getMeshAsset() : Engine::Components::Mesh, Engine::Core::AssetManager
- getMeshAssetManager() : Engine::Core::AssetManager
- getMeshAssetPipeline() : Engine::Core::AssetManager
- getMeshPrimitiveData() : Engine::Assets::Mesh
- getMetallicFactor() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getMetallicRoughnessTextureHandle() : Engine::Assets::Material
- getMetallicRoughnessTexturePath() : Engine::Assets::Material
- getMipLevels() : Engine::Assets::RuntimeTexture
- getModelAssetManager() : Engine::Core::AssetManager
- getModelAssetPipeline() : Engine::Ecs::AssetImportPipeline
- getMoveSpeed() : Engine::Components::VrMovement
- getMultisampleCount() : Engine::Core::ApplicationContext
- getName() : Engine::Assets::Animation, Engine::Assets::Loaders::GltfLoader::GltfMeshData, VulkanHelper
- getNearPlane() : Engine::Components::Camera
- getNormalScale() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getNormalTextureHandle() : Engine::Assets::Material
- getNormalTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getNormalTexturePath() : Engine::Assets::Material
- getNumCaptures() : Engine::RenderDoc
- getOrCreate() : Engine::Core::SamplerCache
- getOrCreateHandle() : Engine::Assets::Textures::TextureHandleRegistry
- getOrCreateHandleImpl() : Engine::Assets::Textures::TextureHandleRegistry
- getOrCreateRecord() : Asset::AssetManager< Key, AssetClass >
- getOrCreateRef() : Asset::AssetManager< Key, AssetClass >
- getOrCreateTextureHandleWithSlot() : Engine::Core::AssetManager
- getOwningContainer() : Engine::Entities::Entity
- getOwningEntity() : Engine::Components::Logic
- getOwningScene() : Engine::Entities::Actor
- getPathForHandle() : Engine::Assets::Textures::TextureHandleRegistry
- getPcmData() : Engine::Assets::Audio
- getPendingCount() : Engine::Ecs::AudioAssetPipeline, Engine::Ecs::TextureAssetPipeline
- getPersistentEntities() : Engine::EngineKern
- getPhysicsBody() : Engine::Components::VrGlider, Engine::Physics::RaycastHit
- getPhysicsBodyHandle() : Engine::Components::PhysicsBody
- getPhysicsEngine() : Engine::Components::PhysicsBody
- getPlaneScale() : Engine::Components::WidgetComponent
- getPlaybackDeviceName() : Engine::Core::AudioEngine
- getPlaybackDevices() : Engine::Core::AudioEngine
- getPlayerPosition() : Engine::Rendering::Headset
- getPlayerRotation() : Engine::Rendering::Headset
- getPosition() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- getPresentQueue() : Engine::Core::ApplicationContext
- getPrimitives() : Engine::Assets::Loaders::GltfLoader::GltfMeshData
- getPrimitivesRef() : Engine::Assets::Loaders::GltfLoader::GltfMeshData
- getPrimitiveVertices() : Engine::Assets::Loaders::GltfLoader
- getProfileName() : Engine::Physics::CollisionProfileRegistry
- getProfiles() : Engine::Physics::CollisionProfileRegistry
- getProjectionMatrix() : Engine::Components::Camera
- getProjectRoot() : Engine::Core::Path
- getRadius() : Engine::Components::CapsuleCollision
- getRawEyeViewMatrix() : Engine::Rendering::Headset
- getReceiveShadows() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- getRecord() : Asset::AssetManager< Key, AssetClass >
- getRef() : Asset::AssetManager< Key, AssetClass >
- getReferenceSpace() : Engine::Rendering::Headset
- getRenderableSceneObjectCount() : Engine::EngineKern
- getRenderer() : Engine::EngineKern
- getRenderPass() : Engine::Rendering::Headset
- getRenderTarget() : Engine::Rendering::Headset
- getRequestedResolution() : Engine::Components::WidgetComponent
- getRequestedWorldUiTextures() : Engine::Components::WidgetComponent
- getResolveBufferImage() : Engine::Rendering::Headset
- getResolveBufferView() : Engine::Rendering::Headset
- getResolvedResponse() : Engine::Physics::CollisionProfileRegistry
- getResponse() : Engine::Physics::CollisionProfileRegistry
- getRestitution() : Engine::Components::PhysicsBody
- getRevision() : Engine::Entities::EntityContainer
- getRightHandSpace() : Input::XrInputHandler
- getRightThumbstick() : Input::XrInputHandler
- getRightVector() : Engine::Components::Camera, Engine::Ecs::TransformOperators, Engine::Entities::Actor
- getRigidBody() : Engine::Components::PhysicsBody
- getRoot() : Engine::Entities::SceneGraph
- getRotation() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- getRotationEuler() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- getRoughnessFactor() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getRoughnessMetallicTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getRuntimeLightmapPath() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- getSampleRate() : Engine::Assets::Audio
- getSamplerCache() : Engine::Core::ApplicationContext
- getScale() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- getScene() : Engine::Components::Logic
- getSceneColorFormat() : Engine::Rendering::Headset
- getSceneGraph() : Engine::Entities::Scene
- getSceneManager() : Engine::Components::Logic, Engine::EngineKern, Engine::Entities::Scene
- getSceneNode() : Engine::Components::Camera, Engine::Components::Mesh, Engine::Entities::Actor
- getSession() : Engine::Rendering::Headset
- getShaderName() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getShape() : Engine::Components::Collision
- getSkeletalMeshNode() : Engine::Entities::SkeletalMeshActor
- getSkeletonRootIndex() : Engine::Assets::Skin
- getSkinAsset() : Engine::Entities::SkeletalMeshActor
- getSkinAssetManager() : Engine::Core::AssetManager
- getSkinIndex() : Engine::Assets::Loaders::GltfLoader::GltfMeshData
- getSkinPayload() : Engine::Entities::SkeletalMeshActor
- getSourceBaseMip() : Engine::Assets::RuntimeTexture
- getSourceHeight() : Engine::Assets::RuntimeTexture
- getSourceMipLevels() : Engine::Assets::RuntimeTexture
- getSourceWidth() : Engine::Assets::RuntimeTexture
- getSpeed() : Engine::Components::VrGlider
- getState() : Asset::Ref< Key, AssetClass >, Engine::Components::VrGlider
- getStaticMeshData() : Engine::Components::Mesh
- getSwapchainImage() : Engine::Rendering::Headset
- getSwapchainRenderTargets() : Engine::Rendering::Headset
- getTextureAssetPipeline() : Engine::Core::AssetManager, Engine::Ecs::AssetImportPipeline
- getTextureDescriptorIndex() : Engine::Core::AssetManager
- getTextureDescriptorInfos() : Engine::Core::AssetManager
- getTextureFormat() : Engine::Assets::RuntimeTexture
- getTextureHandleRegistry() : Engine::Core::AssetManager
- getTextureIndex() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getTextureType() : Engine::Assets::RuntimeTexture, Engine::Assets::Textures::TextureHandleRegistry
- getTextureTypeForPath() : Engine::Assets::Textures::TextureHandleRegistry
- getTickPriority() : Engine::Entities::Entity
- getTimerManager() : Engine::EngineKern
- getTransferQueue() : Engine::Core::ApplicationContext
- getTransform() : Engine::Assets::Loaders::GltfLoader::GltfMeshData
- getTriggerValue() : Input::XrInputHandler
- getType() : Engine::Assets::Material, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >
- getUniformBufferOffsetAlignment() : Engine::Core::ApplicationContext
- getUpVector() : Engine::Components::Camera, Engine::Ecs::TransformOperators, Engine::Entities::Actor
- getUsedIndices() : Engine::Core::DescriptorIndexAllocator
- getVec2() : Input::XrInputHandler
- getVec2Action() : Input::InputManager
- getVelocity() : Engine::Components::VrGlider
- getVerticalSpeed() : Engine::Components::VrMovement
- getVertices() : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- getViewMatrix() : Engine::Components::Camera
- getViewProjectionMatrix() : Engine::Components::Camera, Engine::Rendering::Headset
- getVkDevice() : Engine::Core::ApplicationContext
- getVkGraphicsQueueFamilyIndex() : Engine::Core::ApplicationContext
- getVkImage() : Engine::Assets::RuntimeTexture
- getVkImageMemory() : Engine::Assets::RuntimeTexture
- getVkImageSampler() : Engine::Assets::RuntimeTexture
- getVkImageView() : Engine::Assets::RuntimeTexture
- getVkInstance() : Engine::Core::ApplicationContext
- getVkPhysicalDevice() : Engine::Core::ApplicationContext
- getVkTransferQueueFamilyIndex() : Engine::Core::ApplicationContext
- getVmaAllocator() : Engine::Core::ApplicationContext
- getVulkanInstanceExtensions() : Engine::Core::ApplicationContext
- getVulkanSchneeExtension() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- getWindField() : Engine::EngineKern
- getWindow() : Engine::GameModule
- getWorldMatrix() : Engine::Entities::SceneNode
- getWorldPosition() : Engine::Components::Camera
- getWorldTransform() : Engine::Components::Mesh, Engine::Entities::Actor
- getWorldUiDescriptorIndex() : Engine::Components::WidgetComponent
- getWorldUiTextureId() : Engine::Components::WidgetComponent
- getWorldUiWindowStyle() : Engine::Components::WidgetComponent
- getXButtonPressed() : Input::XrInputHandler
- getXrFrameState() : Engine::Rendering::Headset
- getXrInputHandler() : Engine::EngineKern, Input::InputManager
- getXrInstance() : Engine::Core::ApplicationContext
- getXrRig() : Engine::EngineKern, Input::InputManager
- GetXrStructureTypeName() : Engine::OpenXrHelper
- getXrSystemId() : Engine::Core::ApplicationContext
- getXrViewType() : Engine::Core::ApplicationContext
- getYButtonPressed() : Input::XrInputHandler
- glmQuatToXrQuaternionf() : Engine::OpenXrHelper
- glmVec3ToXrVector3f() : Engine::OpenXrHelper
- GltfBufferDataView() : Engine::Assets::Loaders::GltfLoader::GltfBufferDataView
- GltfLoader() : Engine::Assets::Loaders::GltfLoader
- GltfMaterialData() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- GltfMeshData() : Engine::Assets::Loaders::GltfLoader::GltfMeshData
- GltfMeshPrimitiveData() : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- gltfs() : Engine::Core::AssetRegistry
- GltfStore() : Engine::Core::GltfStore
- GltfTextureAsset() : Engine::Assets::GltfTextureAsset
- GltfTextureData() : Engine::Assets::Loaders::GltfLoader::GltfTextureData
- GltfVertexData() : Engine::Assets::Loaders::GltfLoader::GltfVertexData