#include <GltfLoader.h>
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| tinygltf::Image | image = tinygltf::Image() |
Definition at line 68 of file GltfLoader.h.
◆ GltfTextureData() [1/2]
| Engine::Assets::Loaders::GltfLoader::GltfTextureData::GltfTextureData |
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default |
◆ GltfTextureData() [2/2]
| Engine::Assets::Loaders::GltfLoader::GltfTextureData::GltfTextureData |
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const tinygltf::Image & | image | ) |
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inline |
◆ getImage()
| tinygltf::Image Engine::Assets::Loaders::GltfLoader::GltfTextureData::getImage |
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const |
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inlinenodiscard |
◆ hasTextureData()
| bool Engine::Assets::Loaders::GltfLoader::GltfTextureData::hasTextureData |
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const |
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nodiscard |
◆ image
| tinygltf::Image Engine::Assets::Loaders::GltfLoader::GltfTextureData::image = tinygltf::Image() |
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private |
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h