Here is a list of all variables with links to the classes they belong to:
- g -
- gameObjects : Engine::Core::SceneManager
- gameObjectToMeshletMap : Engine::Core::SceneManager
- gameTime : Engine::EngineKern
- generateConvexHull : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- generation : Asset::LoadResult< Key, AssetClass >, Asset::Record< Key, AssetClass >, Engine::Assets::AssetHandle< Tag >, Engine::Core::AudioClipStore::Record, Engine::Core::GeometryMeshStore::Record, Engine::Core::GltfStore::GltfRecord, Engine::Core::GltfStore::RenderableRecord, Engine::Core::MaterialStore::Record, Engine::Core::Texture2DStore::Record, Engine::Ecs::AudioAssetPipeline::AudioLoadFuture
- geometry : Engine::Core::GltfRenderableRecord
- geometryMesh : Engine::Entities::detail::GltfSpawnNode
- geometryMeshes_ : Engine::Core::AssetRegistry, Engine::Core::GltfStore
- geometryVertexStart : Engine::Rendering::GpuBuffers::MeshGeometryData
- glideDirection : Engine::Components::ArcadeGliderInput, Engine::Components::ArcadeGliderStep
- glideTurnRate : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- globalDirectionRadians : Engine::World::WindFieldConfig
- globalDirectionRotationSpeed : Engine::World::WindFieldConfig
- gltf : Engine::Core::GltfRenderableRecord
- gltfEmissiveTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- gltfLoader : Engine::Core::AssetManager
- gltfMetallicRoughnessTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- gltfNormalTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- gltfRecords_ : Engine::Core::GltfStore
- gltfs_ : Engine::Core::AssetRegistry
- gpuBoneMatrixOffset : Engine::Ecs::ComputedBoneTransforms
- graphics : Engine::Core::ApplicationContext::QueueFamily
- graphicsDescriptorSetLayout : Engine::Rendering::Renderer
- graphicsPipelineLayout : Engine::Rendering::Renderer
- graphicsPipelines : Engine::Rendering::Renderer
- gravity : Engine::GliderConfig
- GRIP_THRESHOLD : Engine::Components::VrGlider
- gripAction_ : Input::XrInputHandler
- gripValues_ : Input::XrInputHandler
- groundDetected : Engine::Components::VrGlider::DebugSnapshot
- groundDistance : Engine::Components::VrGlider::DebugSnapshot
- groundHitFraction : Engine::Components::VrGlider::DebugSnapshot
- groundHitNormal : Engine::Components::VrGlider::DebugSnapshot
- groundHitPoint : Engine::Components::VrGlider::DebugSnapshot
- groundHoverOffset : Engine::GliderConfig
- groundIsWalkable : Engine::Components::VrGlider::DebugSnapshot
- groundRayLength : Engine::GliderConfig
- groundSmoothSpeed : Engine::GliderConfig
- groundYInitialized : Engine::Components::VrGlider::DebugSnapshot
- groundYInitialized_ : Engine::Components::VrGlider
- groupCount : Engine::Rendering::GpuBuffers::MeshGeometryData
- groupId : Engine::Rendering::GpuBuffers::ClusterLodData
- groups : Engine::Ecs::LodHierarchyResult
- groupSizeX : Engine::Rendering::GpuBuffers::Dispatch
- groupSizeY : Engine::Rendering::GpuBuffers::Dispatch
- groupSizeZ : Engine::Rendering::GpuBuffers::Dispatch
- groupStartIndex : Engine::Rendering::GpuBuffers::MeshGeometryData