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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Workgroup counts for an indirect compute dispatch. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | groupSizeX = 0u |
| Number of workgroups in X. | |
| uint32_t | groupSizeY = 0u |
| Number of workgroups in Y. | |
| uint32_t | groupSizeZ = 0u |
| Number of workgroups in Z. | |
Workgroup counts for an indirect compute dispatch.
Definition at line 126 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeX = 0u |
Number of workgroups in X.
Definition at line 128 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeY = 0u |
Number of workgroups in Y.
Definition at line 129 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeZ = 0u |
Number of workgroups in Z.
Definition at line 130 of file RenderData.h.