Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::Dispatch Struct Reference

Workgroup counts for an indirect compute dispatch. More...

#include <RenderData.h>

Public Attributes

uint32_t groupSizeX = 0u
 Number of workgroups in X.
uint32_t groupSizeY = 0u
 Number of workgroups in Y.
uint32_t groupSizeZ = 0u
 Number of workgroups in Z.

Detailed Description

Workgroup counts for an indirect compute dispatch.

Definition at line 126 of file RenderData.h.

Member Data Documentation

◆ groupSizeX

uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeX = 0u

Number of workgroups in X.

Definition at line 128 of file RenderData.h.

◆ groupSizeY

uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeY = 0u

Number of workgroups in Y.

Definition at line 129 of file RenderData.h.

◆ groupSizeZ

uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeZ = 0u

Number of workgroups in Z.

Definition at line 130 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h