Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::Dispatch Struct Reference

Compute dispatch dimensions. More...

#include <RenderData.h>

Public Attributes

uint32_t groupSizeX = 0u
uint32_t groupSizeY = 0u
uint32_t groupSizeZ = 0u

Detailed Description

Compute dispatch dimensions.

Definition at line 91 of file RenderData.h.

Member Data Documentation

◆ groupSizeX

uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeX = 0u

Definition at line 93 of file RenderData.h.

◆ groupSizeY

uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeY = 0u

Definition at line 94 of file RenderData.h.

◆ groupSizeZ

uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeZ = 0u

Definition at line 95 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h