|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Compute dispatch dimensions. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | groupSizeX = 0u |
| uint32_t | groupSizeY = 0u |
| uint32_t | groupSizeZ = 0u |
Compute dispatch dimensions.
Definition at line 91 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeX = 0u |
Definition at line 93 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeY = 0u |
Definition at line 94 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::Dispatch::groupSizeZ = 0u |
Definition at line 95 of file RenderData.h.