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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <AssetRegistry.h>
Public Attributes | |
| Assets::GltfHandle | gltf |
| std::string | nodeName |
| uint32_t | nodeIndex = 0 |
| uint32_t | meshIndex = 0 |
| Assets::GeometryMeshHandle | geometry |
| std::vector< Assets::MaterialHandle > | primitiveMaterials |
| Ecs::Transform | authoredTransform |
| bool | isStatic = false |
Definition at line 32 of file AssetRegistry.h.
| Ecs::Transform Engine::Core::GltfRenderableRecord::authoredTransform |
Definition at line 40 of file AssetRegistry.h.
| Assets::GeometryMeshHandle Engine::Core::GltfRenderableRecord::geometry |
Definition at line 38 of file AssetRegistry.h.
| Assets::GltfHandle Engine::Core::GltfRenderableRecord::gltf |
Definition at line 34 of file AssetRegistry.h.
| bool Engine::Core::GltfRenderableRecord::isStatic = false |
Definition at line 41 of file AssetRegistry.h.
| uint32_t Engine::Core::GltfRenderableRecord::meshIndex = 0 |
Definition at line 37 of file AssetRegistry.h.
| uint32_t Engine::Core::GltfRenderableRecord::nodeIndex = 0 |
Definition at line 36 of file AssetRegistry.h.
| std::string Engine::Core::GltfRenderableRecord::nodeName |
Definition at line 35 of file AssetRegistry.h.
| std::vector<Assets::MaterialHandle> Engine::Core::GltfRenderableRecord::primitiveMaterials |
Definition at line 39 of file AssetRegistry.h.