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Here is a list of all variables with links to the classes they belong to:
- e -
- emissiveFactor : EngineCore::DynamicTexturesMaterialData, EngineCore::GltfLoader::GltfMaterialData, EngineCore::GpuPbrMaterial, EngineCore::MovableDiffuseShaderMaterialData, EngineCore::StaticLightmapMaterialData
- emissiveTextureData : EngineCore::GltfLoader::GltfMaterialData
- emissiveTextureHandle_ : EngineCore::MaterialAsset
- emissiveTextureIndex : EngineCore::DynamicTexturesMaterialData, EngineCore::GltfLoader::GltfMaterialData, EngineCore::GpuPbrMaterial, EngineCore::MovableDiffuseShaderMaterialData
- emissiveTexturePath : EngineCore::MaterialAsset
- enabled : LodSettings
- engine : EngineCore::EngineManager, EngineCore::Mesh, EngineCore::Renderer, EngineCore::RenderingDataManager, EngineCore::Scene, Input::XrInputHandler
- entities : EngineCore::Scene
- entity : EngineCore::SceneNode
- entity_ : EngineCore::CollisionComponent, EngineCore::PhysicsBodyComponent
- entityToPrimitiveIds_ : EngineCore::RenderingDataManager
- entries_ : EngineCore::TextureHandleRegistry
- error : EngineCore::ClusterLodData, EngineCore::ClusterLodGenerator::LodLevelData
- errorThresholdPixels : EngineCore::LodConfigUBO, LodSettings
- extent : EngineCore::RenderProcess::HiZPyramid
- eyeCount : EngineCore::Headset
- eyeImageInfos : EngineCore::Headset
- eyeIndex : EngineCore::RenderProcess
- eyePoses : EngineCore::Headset
- eyeProjectionMatrix : EngineCore::Headset::Eye
- eyeRenderInfos : EngineCore::Headset
- eyes : EngineCore::Headset
- eyeViewMatrix : EngineCore::Headset::Eye