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Here is a list of all variables with links to the classes they belong to:
- e -
- edgeIndices : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild
- emergencyMaxSpeed : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- emissiveFactor : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- emissiveTextureHandle_ : Engine::Assets::Material
- emissiveTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- emissiveTexturePath : Engine::Assets::Material
- emitterNode_ : Engine::Components::WindTrail
- enabled : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Components::VrGlider::DebugSnapshot, Engine::Ecs::DirectionalLightData, Engine::Ecs::PointLightData, Engine::World::WindFieldConfig
- enabled_ : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- engine : Engine::EngineManager, Input::XrInputHandler
- engine_ : Engine::Core::AudioEngine, Engine::Entities::Scene, Engine::Rendering::Renderer
- enteredStall : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- entities : Engine::Ecs::RendererDirtyList, Engine::Entities::Scene
- entity_ : Engine::Components::Collision, Engine::Components::PhysicsBody, Engine::Entities::SceneNode
- entries_ : Engine::Assets::Textures::TextureHandleRegistry
- error : Asset::LoadResult< Key, AssetClass >, Engine::Rendering::GpuBuffers::ClusterLodData
- errorThresholdPixels : Engine::Rendering::GpuBuffers::LodConfigUBO
- exposure : Engine::Rendering::GpuBuffers::PbrMaterial, Engine::Rendering::Renderer::TonemapPushConstants
- exrHeaderFutures_ : Engine::Ecs::TextureAssetPipeline
- eyeCount : Engine::Rendering::Headset
- eyeImageInfos : Engine::Rendering::Headset
- eyePoses : Engine::Rendering::Headset
- eyeProjectionMatrix : Engine::Rendering::Headset::Eye
- eyeRenderInfos : Engine::Rendering::Headset
- eyes : Engine::Rendering::Headset
- eyeViewMatrix : Engine::Rendering::Headset::Eye