Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::Headset::Eye Struct Reference

Cached matrices for one eye. More...

Public Attributes

glm::mat4 eyeViewMatrix {}
 Raw OpenXR eye view matrix before player transform.
glm::mat4 eyeProjectionMatrix {}
 Projection matrix built from the OpenXR eye field of view.

Detailed Description

Cached matrices for one eye.

Definition at line 378 of file Headset.h.

Member Data Documentation

◆ eyeProjectionMatrix

glm::mat4 Engine::Rendering::Headset::Eye::eyeProjectionMatrix {}

Projection matrix built from the OpenXR eye field of view.

Definition at line 381 of file Headset.h.

◆ eyeViewMatrix

glm::mat4 Engine::Rendering::Headset::Eye::eyeViewMatrix {}

Raw OpenXR eye view matrix before player transform.

Definition at line 380 of file Headset.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/Headset.h