Cached matrices for one eye.
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| glm::mat4 | eyeViewMatrix {} |
| | Raw OpenXR eye view matrix before player transform.
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| glm::mat4 | eyeProjectionMatrix {} |
| | Projection matrix built from the OpenXR eye field of view.
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Cached matrices for one eye.
Definition at line 378 of file Headset.h.
◆ eyeProjectionMatrix
| glm::mat4 Engine::Rendering::Headset::Eye::eyeProjectionMatrix {} |
Projection matrix built from the OpenXR eye field of view.
Definition at line 381 of file Headset.h.
◆ eyeViewMatrix
| glm::mat4 Engine::Rendering::Headset::Eye::eyeViewMatrix {} |
Raw OpenXR eye view matrix before player transform.
Definition at line 380 of file Headset.h.
The documentation for this struct was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/Headset.h