Here is a list of all variables with links to the classes they belong to:
- c -
- cache_ : Engine::Core::SamplerCache
- cachedProjectionMatrix_ : Engine::Components::Camera
- callback : Input::InputManager::BoolCallbackEntry, Input::InputManager::FloatCallbackEntry, Input::InputManager::Vec2CallbackEntry
- callbacks : Input::InputManager::BoolAction, Input::InputManager::FloatAction, Input::InputManager::Vec2Action
- callbacksDispatched_ : Input::InputManager
- cameraEntity_ : Engine::Components::Camera
- cameraForward : Engine::Rendering::GpuBuffers::SunShadowCascadeBuffer
- cameraNear : Engine::Rendering::GpuBuffers::LodConfigUBO
- cameraPosition : Engine::Rendering::GpuBuffers::LodConfigUBO
- cameraProj11 : Engine::Rendering::GpuBuffers::LodConfigUBO
- capacity : Engine::Core::DescriptorIndexAllocator
- CAPSULE_HALF_HEIGHT : Engine::Components::VrGlider
- CAPSULE_RADIUS : Engine::Components::VrGlider
- CAPSULE_TOTAL_HALF : Engine::Components::VrGlider
- capsuleCylinderHeight : Engine::Components::VrGlider::DebugSnapshot
- capsuleHeight : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- capsuleRadius : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties, Engine::Components::VrGlider::DebugSnapshot
- capsuleTotalHeight : Engine::Components::VrGlider::DebugSnapshot
- cascadeBuffer_ : Engine::Rendering::SunShadowResources
- cascadeCount_ : Engine::Rendering::SunShadowResources
- cascadeIndex : Engine::Rendering::Renderer::TaskConstants
- cascadeSplits : Engine::Rendering::GpuBuffers::SunShadowCascadeBuffer
- cascadeViews_ : Engine::Rendering::SunShadowResources
- castShadows : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- castsShadows : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Ecs::DirectionalLightData
- castsShadows_ : Engine::Components::DirectionalLight
- cellSize : Engine::World::WindFieldConfig
- center : Engine::Ecs::BoundingSphere
- channels : Engine::Assets::AudioData, Engine::Assets::Textures::ExrHeader, EngineCore::TextureLoadData
- channels_ : Engine::Assets::Animation, Engine::Assets::Audio
- children_ : Engine::Entities::SceneNode
- classNameKey : EngineCore::Serializable
- climbDemand : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- climbMomentumCost : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- climbMomentumDelta : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- clusterCount : Engine::Rendering::GpuBuffers::MeshGeometryData, Engine::Rendering::GpuBuffers::VisibleLodPrimitive
- clusterIndex : Engine::Rendering::GpuBuffers::ClusterSurvivor
- clusters : Engine::Ecs::LodHierarchyResult
- clusterStartIndex : Engine::Rendering::GpuBuffers::MeshGeometryData, Engine::Rendering::GpuBuffers::VisibleLodPrimitive
- coefficients : Engine::Rendering::GpuBuffers::SHProbeData
- collisionChildren_ : Engine::Components::Mesh
- collisionConfiguration : Engine::Core::PhysicsEngine
- collisionEnabled : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties
- collisionGroundNormal : Engine::Components::VrGlider::DebugSnapshot
- collisionImpact : Engine::Components::VrGlider::DebugSnapshot
- collisionMaxPenetration : Engine::Components::VrGlider::DebugSnapshot
- collisionObject : Engine::Physics::RaycastHit
- collisionProperties : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
- collisionProperties_ : Engine::Components::CollidableMesh
- collisionPushOut : Engine::Components::VrGlider::DebugSnapshot
- collisionRequested_ : Engine::Components::CollidableMesh
- collisionReset : Engine::Components::VrGlider::DebugSnapshot
- collisions_ : Engine::Components::PhysicsBody
- collisionShape : Engine::Ecs::SimulatesPhysics
- collisionStatic_ : Engine::Components::CollidableMesh
- collisionTested : Engine::Components::VrGlider::DebugSnapshot
- collisionTestPosition : Engine::Components::VrGlider::DebugSnapshot
- color : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Debug::Rendering::LineVertex, Engine::Ecs::DirectionalLightData, Engine::Ecs::MaterialDiffuseFlatColor, Engine::Ecs::PointLightData, Engine::Rendering::GpuBuffers::DiffuseFlatColorMaterial
- color_ : Engine::Components::DirectionalLight
- colorBlendOp : Engine::Rendering::PipelineMaterialPayload
- colorBuffer : Engine::Rendering::Headset
- colorFormat_ : Engine::Rendering::Headset
- colorIntensity : Engine::Rendering::GpuBuffers::DynamicPointLight, Engine::Rendering::GpuBuffers::SunLightBuffer
- colorMultiplier : Engine::Rendering::DynamicMaterialUniformData
- colorTextureId : Engine::Rendering::GpuBuffers::InstanceData, Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData
- colorTexturePtr : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- commandBuffers : Engine::EngineKern
- component : Engine::Components::Scene, Engine::Ecs::MeshComponentRef
- componentEntity : Engine::Components::Mesh
- ComponentName : Engine::Components::BoxCollision, Engine::Components::Camera, Engine::Components::CapsuleCollision, Engine::Components::CollidableMesh, Engine::Components::Collision, Engine::Components::DirectionalLight, Engine::Components::Logic, Engine::Components::Mesh, Engine::Components::PhysicsBody, Engine::Components::VrCamera, Engine::Components::VrGlider, Engine::Components::VrMovement, Engine::Components::WindTrail
- components_ : Engine::Entities::Entity
- compoundChildren : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- compoundShape_ : Engine::Components::PhysicsBody
- compression_type : Engine::Assets::Textures::ExrHeader
- computeMeshletCullingPipelineLayout : Engine::Rendering::Renderer
- computeObjectCullingPipelineLayout : Engine::Rendering::Renderer
- computePassManager_ : Engine::Rendering::Renderer
- computeShader : Engine::Rendering::ComputePipeline
- coneHalfAngleRadians : Engine::World::WindFieldConfig
- config_ : Engine::Components::VrGlider, Engine::World::WindField
- context : Engine::Assets::RuntimeTexture, Engine::Core::AssetManager, Engine::Core::SceneManager, Engine::Rendering::GraphicsPipeline, Engine::Rendering::Headset, Input::XrInputHandler
- context_ : Engine::Assets::CubemapTexture, Engine::Rendering::Renderer, Vulkan::StagedBuffer
- copyObject : Vulkan::StagedBufferSyncObjects
- crosswindTurnRate : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- cubemapDescriptorInfo_ : Engine::Rendering::ImageBasedLightingResources
- cubemapSampler_ : Engine::Rendering::ImageBasedLightingResources
- cubemapTextures : Engine::Core::AssetManager
- cullDistance : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Ecs::PointLightData
- cullMode : Engine::Rendering::PipelineMaterialPayload
- current : Input::InputManager::BoolAction, Input::InputManager::FloatAction, Input::InputManager::Vec2Action
- currentAnimation : Engine::Ecs::AnimationState
- currentFrame : Engine::EngineKern, Engine::Rendering::Renderer
- currentPoses_ : Engine::Entities::SkeletalMeshActor
- currentRenderProcess_ : Engine::Debug::Rendering::Draw
- currentStagingIndex_ : Vulkan::StagedBuffer
- currentState : Engine::Components::VrGlider::DebugSnapshot
- currentState_ : Engine::Components::VrGlider
- customProperties : Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension