Here is a list of all variables with links to the classes they belong to:
- c -
- cachedInverse : EngineCore::Transform
- cachedProjectionMatrix_ : EngineCore::CameraComponent
- cachedTransforms_ : EngineCore::RenderingDataManager
- cameraEntity_ : EngineCore::CameraComponent
- cameraNear : EngineCore::LodConfigUBO
- cameraPosition : EngineCore::LodConfigUBO
- cameraProj11 : EngineCore::LodConfigUBO
- capacity : EngineCore::DescriptorIndexAllocator
- castShadows : EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties
- categories_ : EngineCore::LogCategoryManager
- center : Ecs::BoundingSphere
- channels : EngineCore::ExrHeader, EngineCore::TextureLoadData
- children : EngineCore::SceneNode
- classNameKey : EngineCore::Serializable
- cleanedUp : EngineCore::ComputePass
- clusterCount : EngineCore::MeshGeometryData
- clusterCount_ : EngineCore::RenderingDataManager
- clusterGroupCount_ : EngineCore::RenderingDataManager
- clusterGroupDataBuffer_ : EngineCore::RenderingDataManager
- clusterIndex : EngineCore::ClusterSurvivor
- clusterLodDataBuffer_ : EngineCore::RenderingDataManager
- clusters : Ecs::LodHierarchyResult
- clusterStartIndex : EngineCore::MeshGeometryData
- cmdBufferInfos_ : EngineCore::QueueSubmitBuilder
- coefficients : EngineCore::SHProbeData
- collisionConfiguration : EngineCore::PhysicsEngine
- collisionEnabled : Ecs::MeshProperties, EngineCore::GltfLoader::VulkanSchneeExtension::MeshProperties
- collisions_ : EngineCore::PhysicsBodyComponent
- collisionShape : Ecs::SimulatesPhysics
- color : Ecs::MaterialDiffuseFlatColor, EngineCore::DiffuseFlatColorMaterialData, EngineCore::GpuDiffuseFlatColorMaterial
- colorBlendOp : EngineCore::PipelineMaterialPayload
- colorBuffer : EngineCore::Headset
- colorMultiplier : EngineCore::DynamicMaterialUniformData, EngineCore::PerObjectData
- colorTexture : EngineCore::Material, EngineCore::MeshPrimitive
- colorTextureId : EngineCore::InstanceData, EngineCore::MeshPrimitiveRenderData
- colorTexturePtr : EngineCore::GltfLoader::GltfMeshPrimitiveData
- commandBuffers : EngineCore::Engine
- committedGeometryCount_ : EngineCore::RenderingDataManager
- committedMeshletCount_ : EngineCore::RenderingDataManager
- committedSingleMeshletGeoCount_ : EngineCore::RenderingDataManager
- committedTriangleCount_ : EngineCore::RenderingDataManager
- committedVertexCount_ : EngineCore::RenderingDataManager
- committedVsIndexCount_ : EngineCore::RenderingDataManager
- compileTimeVerbosity_ : EngineCore::LogCategory
- component : Ecs::MeshComponentRef, EngineCore::SceneComponent
- componentEntity : EngineCore::MeshComponent
- components : EngineCore::Entity
- compoundShape_ : EngineCore::PhysicsBodyComponent
- compression_type : EngineCore::ExrHeader
- computeMeshletCullingPipelineLayout : EngineCore::Renderer
- computeObjectCullingPipelineLayout : EngineCore::Renderer
- computePipeline : EngineCore::ComputePass
- computeShader : EngineCore::ComputePipeline
- computeShaderModule : ComputeShader
- context : EngineCore::AssetManager, EngineCore::GraphicsPipeline, EngineCore::Headset, EngineCore::Mesh, EngineCore::MeshPrimitive, EngineCore::MirrorView, EngineCore::Renderer, EngineCore::RenderingDataManager, EngineCore::RenderProcess, EngineCore::SceneManager, EngineCore::Texture, Input::XrInputHandler
- context_ : EngineCore::TimelineSynchronizer, EngineCore::VulkanStagedBuffer
- copyObject : EngineCore::VulkanStagedBufferSyncObjects
- countDispatcherCounter : EngineCore::RenderProcess
- countDispatcherDispatchBuffer : EngineCore::RenderProcess
- counterBuffer : EngineCore::Renderer
- cpuMeshData : EngineCore::AssetManager
- cullingFailedBuffer : EngineCore::RenderProcess
- cullingFailedCounterBuffer : EngineCore::RenderProcess
- cullMode : EngineCore::PipelineMaterialPayload
- currentFrame : EngineCore::Engine, EngineCore::Renderer
- customProperties : EngineCore::GltfLoader::VulkanSchneeMaterialExtension