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Vulkan Schnee 0.0.1
High-performance rendering engine
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SH Probe data structure for dynamic lighting Contains L0-L2 RGB spherical harmonic coefficients. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec4 | coefficients [9] |
| float | scale |
| float | ambientTerm |
| uint32_t | _padding [2] |
SH Probe data structure for dynamic lighting Contains L0-L2 RGB spherical harmonic coefficients.
Definition at line 438 of file RenderData.h.
| uint32_t EngineCore::SHProbeData::_padding[2] |
Definition at line 443 of file RenderData.h.
| float EngineCore::SHProbeData::ambientTerm |
Definition at line 442 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::initializeSHProbeBuffer().
| glm::vec4 EngineCore::SHProbeData::coefficients[9] |
Definition at line 440 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::initializeSHProbeBuffer().
| float EngineCore::SHProbeData::scale |
Definition at line 441 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::initializeSHProbeBuffer().