Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::SHProbeData Struct Reference

SH Probe data structure for dynamic lighting Contains L0-L2 RGB spherical harmonic coefficients. More...

#include <RenderData.h>

Public Attributes

glm::vec4 coefficients [9]
float scale
float ambientTerm
uint32_t _padding [2]

Detailed Description

SH Probe data structure for dynamic lighting Contains L0-L2 RGB spherical harmonic coefficients.

Date
2026-01-21

Definition at line 438 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t EngineCore::SHProbeData::_padding[2]

Definition at line 443 of file RenderData.h.

◆ ambientTerm

float EngineCore::SHProbeData::ambientTerm

◆ coefficients

glm::vec4 EngineCore::SHProbeData::coefficients[9]

◆ scale

float EngineCore::SHProbeData::scale

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h