|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
#include <RenderData.h>
Public Attributes | |
| uint32_t | colorTextureId |
| uint32_t | materialId |
Definition at line 98 of file RenderData.h.
| uint32_t EngineCore::MeshPrimitiveRenderData::colorTextureId |
Definition at line 100 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::updatePrimitiveData(), and EngineCore::RenderingDataManager::updatePrimitiveDataInstanced().
| uint32_t EngineCore::MeshPrimitiveRenderData::materialId |
Definition at line 101 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::updatePrimitiveData(), and EngineCore::RenderingDataManager::updatePrimitiveDataInstanced().