Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::MeshPrimitiveRenderData Struct Reference

#include <RenderData.h>

Public Attributes

uint32_t colorTextureId
uint32_t materialId

Detailed Description

Definition at line 98 of file RenderData.h.

Member Data Documentation

◆ colorTextureId

uint32_t EngineCore::MeshPrimitiveRenderData::colorTextureId

◆ materialId

uint32_t EngineCore::MeshPrimitiveRenderData::materialId

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h