|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
GPU-side layout for flat color material Matches GLSL struct in triangle_flat.frag. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec3 | color |
| float | _padding |
GPU-side layout for flat color material Matches GLSL struct in triangle_flat.frag.
Definition at line 355 of file RenderData.h.
| float EngineCore::GpuDiffuseFlatColorMaterial::_padding |
Definition at line 358 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::uploadMaterialBuffers().
| glm::vec3 EngineCore::GpuDiffuseFlatColorMaterial::color |
Definition at line 357 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::uploadMaterialBuffers().