Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::GpuDiffuseFlatColorMaterial Struct Reference

GPU-side layout for flat color material Matches GLSL struct in triangle_flat.frag. More...

#include <RenderData.h>

Public Attributes

glm::vec3 color
float _padding

Detailed Description

GPU-side layout for flat color material Matches GLSL struct in triangle_flat.frag.

Date
2026-01-21

Definition at line 355 of file RenderData.h.

Member Data Documentation

◆ _padding

float EngineCore::GpuDiffuseFlatColorMaterial::_padding

◆ color

glm::vec3 EngineCore::GpuDiffuseFlatColorMaterial::color

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h