Vulkan Schnee 0.0.1
High-performance rendering engine
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Ecs::SimulatesPhysics Struct Reference

Tag for EnTT which tags entities which should simulate physics. More...

#include <EcsData.h>

Public Attributes

btRigidBody * rigidBody
btCollisionShape * collisionShape
bool isKinematic = false
bool isStatic = false

Detailed Description

Tag for EnTT which tags entities which should simulate physics.

Definition at line 100 of file EcsData.h.

Member Data Documentation

◆ collisionShape

btCollisionShape* Ecs::SimulatesPhysics::collisionShape

Definition at line 103 of file EcsData.h.

◆ isKinematic

bool Ecs::SimulatesPhysics::isKinematic = false

Definition at line 105 of file EcsData.h.

◆ isStatic

bool Ecs::SimulatesPhysics::isStatic = false

Definition at line 106 of file EcsData.h.

◆ rigidBody

btRigidBody* Ecs::SimulatesPhysics::rigidBody

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h