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Vulkan Schnee 0.0.1
High-performance rendering engine
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Tag for EnTT which tags entities which should simulate physics. More...
#include <EcsData.h>
Public Attributes | |
| btRigidBody * | rigidBody |
| btCollisionShape * | collisionShape |
| bool | isKinematic = false |
| bool | isStatic = false |
Tag for EnTT which tags entities which should simulate physics.
| btRigidBody* Ecs::SimulatesPhysics::rigidBody |
Definition at line 102 of file EcsData.h.
Referenced by EngineCore::PhysicsBodyComponent::endPlay(), and EngineCore::PhysicsBodyComponent::updateEcsComponent().