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Vulkan Schnee 0.0.1
High-performance rendering engine
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Stores all data which is unique to each object. More...
#include <RenderData.h>
Public Attributes | |
| glm::mat4 | worldMatrix |
| glm::vec4 | colorMultiplier |
| uint32_t | meshletCount |
| uint32_t | indexCount |
| uint32_t | meshOffset |
| float | boundingSphereRadius |
Stores all data which is unique to each object.
Definition at line 123 of file RenderData.h.
| float EngineCore::PerObjectData::boundingSphereRadius |
Definition at line 130 of file RenderData.h.
| glm::vec4 EngineCore::PerObjectData::colorMultiplier |
Definition at line 126 of file RenderData.h.
| uint32_t EngineCore::PerObjectData::indexCount |
Definition at line 128 of file RenderData.h.
| uint32_t EngineCore::PerObjectData::meshletCount |
Definition at line 127 of file RenderData.h.
| uint32_t EngineCore::PerObjectData::meshOffset |
Definition at line 129 of file RenderData.h.
| glm::mat4 EngineCore::PerObjectData::worldMatrix |
Definition at line 125 of file RenderData.h.