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Vulkan Schnee 0.0.1
High-performance rendering engine
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Struct for the result buffer of the culling operation. Stores which objects have passed the culling test. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | objectID |
| uint32_t | meshletIndex |
| float | ditherFactor |
| LOD transition dither factor (0.0-1.0) | |
| uint32_t | _padding |
Struct for the result buffer of the culling operation. Stores which objects have passed the culling test.
Definition at line 223 of file RenderData.h.
| uint32_t EngineCore::VisibleMeshletInfo::_padding |
Definition at line 228 of file RenderData.h.
| float EngineCore::VisibleMeshletInfo::ditherFactor |
LOD transition dither factor (0.0-1.0)
Definition at line 227 of file RenderData.h.
| uint32_t EngineCore::VisibleMeshletInfo::meshletIndex |
Definition at line 226 of file RenderData.h.
| uint32_t EngineCore::VisibleMeshletInfo::objectID |
Definition at line 225 of file RenderData.h.