Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::VisibleMeshletInfo Struct Reference

Struct for the result buffer of the culling operation. Stores which objects have passed the culling test. More...

#include <RenderData.h>

Public Attributes

uint32_t objectID
uint32_t meshletIndex
float ditherFactor
 LOD transition dither factor (0.0-1.0)
uint32_t _padding

Detailed Description

Struct for the result buffer of the culling operation. Stores which objects have passed the culling test.

Date
2025-09-17
Author
Konstantin Passig

Definition at line 223 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t EngineCore::VisibleMeshletInfo::_padding

Definition at line 228 of file RenderData.h.

◆ ditherFactor

float EngineCore::VisibleMeshletInfo::ditherFactor

LOD transition dither factor (0.0-1.0)

Definition at line 227 of file RenderData.h.

◆ meshletIndex

uint32_t EngineCore::VisibleMeshletInfo::meshletIndex

Definition at line 226 of file RenderData.h.

◆ objectID

uint32_t EngineCore::VisibleMeshletInfo::objectID

Definition at line 225 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h