Here is a list of all class members with links to the classes they belong to:
- r -
- r_a_click : Input::ActionProfileOculusTouchController
- r_a_touch : Input::ActionProfileOculusTouchController
- r_aim_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- r_b_click : Input::ActionProfileOculusTouchController
- r_b_touch : Input::ActionProfileOculusTouchController
- r_grip_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- r_haptic : Input::ActionProfileOculusTouchController
- r_menu_click : Input::ActionProfileSimpleController
- r_select_click : Input::ActionProfileSimpleController
- r_squeeze_value : Input::ActionProfileOculusTouchController
- r_system_click : Input::ActionProfileOculusTouchController
- r_thumb_resting_surfaces_proximity : Input::ActionProfileOculusTouchController
- r_thumbrest_touch : Input::ActionProfileOculusTouchController
- r_thumbstick_click : Input::ActionProfileOculusTouchController
- r_thumbstick_touch : Input::ActionProfileOculusTouchController
- r_trigger_proximity : Input::ActionProfileOculusTouchController
- r_trigger_touch : Input::ActionProfileOculusTouchController
- r_trigger_value : Input::ActionProfileOculusTouchController
- radius : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Ecs::BoundingSphere, Engine::Ecs::PointLightData
- radius_ : Engine::Components::CapsuleCollision
- radiusScale : Engine::World::WindFieldConfig
- Rat() : Engine::Entities::Rat
- rawGeometryData : Engine::Ecs::PipelineGeometryData
- raycastClosest() : Engine::Core::PhysicsEngine
- readyFuture : Asset::Record< Key, AssetClass >, Asset::Ref< Key, AssetClass >
- readyPromise : Asset::Record< Key, AssetClass >
- readyPromiseResolved : Asset::Record< Key, AssetClass >
- rebuild() : Engine::Components::Collision
- rebuildCollisionShape() : Engine::Components::PhysicsBody
- rebuildIfDirty() : Engine::Components::PhysicsBody
- rebuildOwnedCollision() : Engine::Components::CollidableMesh
- receiveShadows : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- Record() : Asset::Record< Key, AssetClass >
- record_ : Asset::Ref< Key, AssetClass >
- recordBufferCopyMultiple() : VulkanHelper
- recordDebugLineDraws() : Engine::Rendering::Renderer
- recordParallelLodSelectionPipeline() : Engine::Rendering::Renderer
- recordRenderPass() : Engine::Rendering::Renderer
- records : Asset::AssetManager< Key, AssetClass >
- recordSkyGradientDraw() : Engine::Rendering::Renderer
- recordSunShadowPass() : Engine::Rendering::Renderer
- recordSunShadowPipelineDraws() : Engine::Rendering::Renderer
- recordSunShadowVertexShaderDraws() : Engine::Rendering::Renderer
- recordSunShadowVisibilityPipeline() : Engine::Rendering::Renderer
- recordTonemapToSwapchain() : Engine::Rendering::Renderer
- recordTransfer() : Engine::Rendering::Renderer
- RecordType : Asset::AssetManager< Key, AssetClass >, Asset::Ref< Key, AssetClass >
- recordVertexShaderDraws() : Engine::Rendering::Renderer
- recordVisibilityComputeToGraphicsBarriers() : Engine::Rendering::Renderer
- recordVSInstancedDrawingPipeline() : Engine::Rendering::Renderer
- recoveredStall : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- Ref() : Asset::Ref< Key, AssetClass >
- ref : Asset::LoadResult< Key, AssetClass >, Engine::Ecs::AudioAssetPipeline::AudioLoadFuture
- refinedGroupId : Engine::Rendering::GpuBuffers::ClusterLodData
- RefType : Asset::AssetManager< Key, AssetClass >
- regionalBiasStrength : Engine::World::WindFieldConfig
- registerCollision() : Engine::Components::PhysicsBody
- registeredAudio_ : Engine::Core::AudioEngine
- registerGameObject() : Engine::Core::SceneManager
- registerTexture() : Engine::Core::AssetManager
- registerTextureFromPrepared() : Engine::Core::AssetManager
- registerType() : EngineCore::Factory
- registerWindTrailEmitter() : Engine::Rendering::Renderer
- registerWithBody() : Engine::Components::Collision
- registerWithEcs() : Engine::Entities::SceneNode
- Registrar() : EngineCore::Registrar< T >
- registry : Engine::Entities::SceneNode
- RegistryManager() : Engine::Ecs::RegistryManager
- relativePosition : Engine::Components::VrGlider::HandData
- releaseBarrier : Vulkan::StagedBufferSyncObjects
- remove_left() : BidirectionalMap< T, U >
- remove_right() : BidirectionalMap< T, U >
- removeCallback() : Input::InputManager
- removeChild() : Engine::Entities::SceneNode
- removeComponent() : Engine::Entities::Entity
- removeFirstComponent() : Engine::Entities::Entity
- removeOwnedCollision() : Engine::Components::CollidableMesh
- removeRigidBody() : Engine::Core::PhysicsEngine
- renderedFrameCounter_ : Engine::Rendering::Renderer
- Renderer() : Engine::Rendering::Renderer
- renderer : Engine::Core::AssetManager, Engine::EngineKern
- renderFinishedSemaphores : Engine::Rendering::Renderer
- Rendering() : Engine::Exceptions::Rendering
- RenderingDataManager : Engine::Core::AssetManager
- renderingDataManager_ : Engine::Components::Mesh, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline, Engine::Rendering::Renderer
- renderProcesses : Engine::Rendering::Renderer
- renderToXr() : Engine::Rendering::Renderer
- replaceTextureFromPrepared() : Engine::Core::AssetManager
- requestExitSession() : Engine::Rendering::Headset
- requestExrHeaders() : Engine::Ecs::TextureAssetPipeline
- requestLoad() : Asset::AssetBase
- reserve() : BidirectionalMap< T, U >
- reserveActorCapacity() : Engine::Entities::Scene
- reserveAdditional() : Engine::Ecs::RendererDirtyList
- reserveRootChildren() : Engine::Entities::SceneGraph
- reset() : Asset::Path, Engine::Assets::RuntimeTexture, Engine::Core::DescriptorIndexAllocator
- resetFrameTimer() : Engine::Rendering::Renderer
- resetFuture() : Asset::Record< Key, AssetClass >
- resetGliderStateTo() : Engine::Components::VrGlider
- resetHandles() : Engine::Assets::CubemapTexture
- resetMeshletCullingDispatchBuffers() : Engine::Rendering::Renderer
- resetMeshletUnpackingDispatchBuffers() : Engine::Rendering::Renderer
- resetPosesToRest() : Engine::Entities::SkeletalMeshActor
- resetToLastSafeLanding() : Engine::Components::VrGlider
- resetToSpawn() : Engine::Components::VrGlider
- resetVisibilityBuffers() : Engine::Rendering::Renderer
- resolve() : Asset::AssetManager< Key, AssetClass >
- resolveBone() : Engine::Entities::SkeletalMeshActor
- resolveBuffer : Engine::Rendering::Headset
- resolveDescriptorIndex() : Engine::Assets::Textures::TextureHandleRegistry
- resolveTrackedPoses() : Input::XrRig
- respawnHeightOffset : Engine::GliderConfig
- respawnTriggered : Engine::Components::VrGlider::DebugSnapshot
- restartRenderCommandBuffers() : Engine::Rendering::Renderer
- restitution : Engine::Physics::RigidBodyCreateInfo
- restitution_ : Engine::Components::PhysicsBody
- restRotation : Engine::Assets::Joint
- restScale : Engine::Assets::Joint
- restTranslation : Engine::Assets::Joint
- Result : Asset::Record< Key, AssetClass >, Asset::Ref< Key, AssetClass >
- result : Engine::Rendering::Headset::WaitFrameResult
- ResultType : Asset::AssetManager< Key, AssetClass >
- retrieveDecodedAudio() : Engine::Ecs::AudioAssetPipeline
- retrieveImageData() : Engine::Ecs::TextureAssetPipeline
- retrieveXrSystemId() : Engine::Core::ApplicationContext
- right : BidirectionalMap< T, U >
- rightAmount : Engine::Components::VrGlider::DebugSnapshot
- rightGrip : Engine::Components::VrGlider::DebugSnapshot
- rightHand : Engine::Ecs::VRTrackingInput
- rightHandCylinderDistance : Engine::Components::VrGlider::DebugSnapshot
- rightHandDistance : Engine::Components::VrGlider::DebugSnapshot
- rightHandValid : Engine::Components::VrGlider::DebugSnapshot
- RightSideType : BidirectionalMap< T, U >
- rightStickSnapTurnArmed_ : Engine::Components::VrGlider
- rightThumbstick : Engine::Components::VrGlider::DebugSnapshot
- rightThumbstick_ : Input::XrInputHandler
- rightTrigger : Engine::Components::VrGlider::DebugSnapshot
- rightTriggerPressed : Engine::Components::VrGlider::DebugSnapshot
- rigidBody : Engine::Ecs::SimulatesPhysics
- rigidBody_ : Engine::Components::PhysicsBody
- root_ : Engine::Entities::SceneGraph
- rootComponent_ : Engine::Entities::Actor
- RootNode() : Engine::Entities::RootNode
- rotateActor() : Engine::Entities::Actor
- rotateWorld() : Engine::Entities::SceneNode
- rotation : Engine::Animation::AnimationEvaluator::JointPose, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Ecs::TransformOperators::MatrixTransformComponent
- rotationAroundPoint() : Engine::OpenXrHelper
- roughnessFactor : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- roughnessMetallicTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- rule : Input::InputManager::BoolCallbackEntry, Input::InputManager::FloatCallbackEntry, Input::InputManager::Vec2CallbackEntry
- run() : Engine::EngineKern
- RuntimeTexture() : Engine::Assets::RuntimeTexture