Vulkan Schnee 0.0.1
High-performance rendering engine
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FileHandler Class Reference

#include <FileHandler.h>

Static Public Member Functions

static std::vector< char > readFile (const std::string &filename)
static std::ifstream readFileAsStream (const std::filesystem::path &path)

Detailed Description

Definition at line 7 of file FileHandler.h.

Member Function Documentation

◆ readFile()

std::vector< char > FileHandler::readFile ( const std::string & filename)
static

Definition at line 9 of file FileHanlder.cpp.

Referenced by ComputeShader::ComputeShader(), MeshShader::MeshShader(), and VertexShader::VertexShader().

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◆ readFileAsStream()

std::ifstream FileHandler::readFileAsStream ( const std::filesystem::path & path)
static

Definition at line 37 of file FileHanlder.cpp.

Referenced by EngineCore::JsonHandler::loadJson().

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The documentation for this class was generated from the following files:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Files/FileHandler.h
  • /home/magerbeton/Documents/gl3-vulkan/Engine/src/Engine/Files/FileHanlder.cpp