Here is a list of all class members with links to the classes they belong to:
- o -
- objectCount : Engine::Rendering::GpuBuffers::ObjectCullingCounters
- objectID : Engine::Rendering::GpuBuffers::VisibleMeshletInfo
- objectIndex : Engine::Rendering::GpuBuffers::MeshUnpackingData, Engine::Rendering::GpuBuffers::ObjectCullingData, Engine::Rendering::GpuBuffers::VisibleMeshletRange
- oculusTouchInteractionProfile : Input::ActionProfileBase::ActionProfiles
- offset : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties, Engine::Rendering::GpuBuffers::GpuMeshDescription
- onAudioLoaded() : Engine::Core::AudioEngine
- onBoolAction() : Input::InputManager
- onBoolPressed() : Input::InputManager
- onBoolReleased() : Input::InputManager
- onCollisionBegin() : Engine::Components::Collision
- onCollisionEnd() : Engine::Components::Collision
- onCollisionStay() : Engine::Components::Collision
- onDraw() : Engine::GameModule
- onFloatAction() : Input::InputManager
- onMeshAssetResolved() : Engine::Components::CollidableMesh, Engine::Components::Mesh
- onPhysicsComponentDestroyed() : Engine::Core::PhysicsEngine
- onTextureLoaded() : Engine::Assets::Textures::TextureHandleRegistry
- onTextureUnloaded() : Engine::Assets::Textures::TextureHandleRegistry
- onVec2Action() : Input::InputManager
- operator bool() : Asset::Ref< Key, AssetClass >, Engine::Assets::AssetHandle< Tag >, Engine::Core::TimerManager::TimerHandle, Input::InputManager::CallbackHandle
- operator const std::filesystem::path &() : Asset::Path
- operator std::filesystem::path() : Engine::Core::ConstexprPath< N >
- operator TextureHandle() : Engine::Assets::TypedTextureHandle< Type >
- operator!= : Engine::Assets::AssetHandle< Tag >, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >
- operator()() : Engine::Assets::AssetHandleHash< Tag >, Engine::Core::PathHasher, std::hash< Asset::MeshPath >, std::hash< Asset::Path >, std::hash< EngineCore::TextureLoadData >
- operator/() : Engine::Core::ConstexprPath< N >
- operator<() : Engine::Core::TextureStorage
- operator=() : Asset::MeshPath, DebugLabel, Engine::Assets::CubemapTexture, Engine::Assets::RuntimeTexture, Engine::Assets::Textures::TextureHandleRegistry, Engine::Core::AudioEngine, Engine::Ecs::RegistryManager, Engine::EngineManager, Engine::Rendering::WorldUiRenderer, EngineCore::DefaultJsonGenerator, Vulkan::Buffer
- operator==() : Asset::MeshPath, Asset::Path, Engine::Assets::AssetHandle< Tag >, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >, Engine::Rendering::GraphicsPipeline, Engine::Rendering::PipelineMaterialPayload, EngineCore::TextureLoadData
- operator>() : Engine::Core::TextureStorage
- optimizedData : Engine::Ecs::PrimitiveMeshletResult
- orientation : Engine::Components::VrGlider::HandData, Engine::Ecs::VRTrackingInput::DevicePose, Engine::OpenXrHelper::posef, Input::TrackedHandPose
- overrideSize() : Vulkan::Buffer
- ownedCollisionChildren_ : Engine::Components::CollidableMesh
- owner : Engine::Core::TimerManager::TimerEvent, Engine::Ecs::StaticMeshData
- ownerEntity : Engine::Core::TimerManager::TimerEvent
- owningEntity_ : Engine::Components::Logic
- owningScene : Engine::Entities::SpawnContext
- owningScene_ : Engine::Entities::Actor
- ownsCollisionChild() : Engine::Components::Mesh