Here is a list of all class members with links to the classes they belong to:
- o -
- objectCount : EngineCore::ObjectCullingCounters
- objectCullingComputePass : EngineCore::Renderer
- objectCullingData : EngineCore::AssetManager, EngineCore::MeshPrimitive
- objectCullingDataBuffer : EngineCore::Renderer
- objectID : EngineCore::VisibleMeshletInfo
- objectIDsBuffer : EngineCore::Renderer
- objectIndex : EngineCore::MeshUnpackingData, EngineCore::ObjectCullingData, EngineCore::VisibleMeshletRange
- objectMeshletData : EngineCore::AssetManager, EngineCore::RenderProcess
- objectMeshletDataBuffer : EngineCore::Renderer, EngineCore::RenderProcess
- oculusTouchInteractionProfile : Input::ActionProfileBase::ActionProfiles
- offset : EngineCore::GpuMeshDescription, EngineCore::UnifiedGeometryManager
- onCollisionBegin() : EngineCore::CollisionComponent
- onCollisionEnd() : EngineCore::CollisionComponent
- onCollisionStay() : EngineCore::CollisionComponent
- onDraw() : EngineCore::GameModule
- onMaterialLoaded() : EngineCore::RenderingDataManager
- onMaterialUnloaded() : EngineCore::RenderingDataManager
- onMeshLoaded() : EngineCore::RenderingDataManager
- onMeshUnloaded() : EngineCore::RenderingDataManager
- onPhysicsComponentDestroyed() : EngineCore::PhysicsEngine
- onRenderableDestroyed() : EngineCore::RenderingDataManager
- onRenderableSpawned() : EngineCore::RenderingDataManager
- onTextureLoaded() : EngineCore::RenderingDataManager, EngineCore::TextureHandleRegistry
- onTextureUnloaded() : EngineCore::RenderingDataManager, EngineCore::TextureHandleRegistry
- operator std::filesystem::path() : EngineCore::ConstexprPath
- operator TextureHandle() : EngineCore::TypedTextureHandle< Type >
- operator!=() : EngineCore::TextureHandle, EngineCore::TypedTextureHandle< Type >
- operator()() : EngineCore::PathHasher, EngineCore::RenderingDataManager::GeometryCacheKeyHash, std::hash< Asset::Path >, std::hash< EngineCore::TextureLoadData >
- operator*() : EngineCore::Transform
- operator/() : EngineCore::ConstexprPath
- operator<() : EngineCore::TextureStorage
- operator=() : Asset::Path, DebugLabel, Ecs::RegistryManager, EngineCore::DefaultJsonGenerator, EngineCore::EngineManager, EngineCore::LogCategoryManager, EngineCore::RenderingDataManager, EngineCore::Texture, EngineCore::TextureHandleRegistry, EngineCore::TimelineSynchronizer, EngineCore::UuidSingleton, EngineCore::VulkanBuffer
- operator==() : Asset::Path, EngineCore::GraphicsPipeline, EngineCore::Material, EngineCore::PipelineMaterialPayload, EngineCore::RenderingDataManager::GeometryCacheKey, EngineCore::TextureHandle, EngineCore::TextureLoadData, EngineCore::TypedTextureHandle< Type >
- operator>() : EngineCore::TextureStorage
- optimizedData : Ecs::PrimitiveMeshletResult
- orientation : EngineCore::OpenXrHelper::posef
- overrideMatrix() : EngineCore::Transform
- overrideSize() : EngineCore::VulkanBuffer
- owningEntity_ : EngineCore::LogicComponent
- owningScene : EngineCore::Actor