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Vulkan Schnee 0.0.1
High-performance rendering engine
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Describes a mesh on the gpu. Where it is in the memory and how many meshlets it consists of. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | meshletCount = 0u |
| uint32_t | offset = 0u |
Describes a mesh on the gpu. Where it is in the memory and how many meshlets it consists of.
Definition at line 50 of file RenderData.h.
| uint32_t EngineCore::GpuMeshDescription::meshletCount = 0u |
Definition at line 52 of file RenderData.h.
| uint32_t EngineCore::GpuMeshDescription::offset = 0u |
Definition at line 53 of file RenderData.h.