Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::GpuMeshDescription Struct Reference

Describes a mesh on the gpu. Where it is in the memory and how many meshlets it consists of. More...

#include <RenderData.h>

Public Attributes

uint32_t meshletCount = 0u
uint32_t offset = 0u

Detailed Description

Describes a mesh on the gpu. Where it is in the memory and how many meshlets it consists of.

Date
2025-09-17
Author
Konstantin Passig

Definition at line 50 of file RenderData.h.

Member Data Documentation

◆ meshletCount

uint32_t EngineCore::GpuMeshDescription::meshletCount = 0u

Definition at line 52 of file RenderData.h.

◆ offset

uint32_t EngineCore::GpuMeshDescription::offset = 0u

Definition at line 53 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h