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Vulkan Schnee 0.0.1
High-performance rendering engine
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Result of meshlet generation for a single primitive. Used to transfer data from background thread to main thread safely. More...
#include <EcsData.h>
Public Attributes | |
| MeshletData | meshletData |
| PrimitiveData | optimizedData |
| Optimized vertices and indices. | |
| BoundingSphere | boundingSphere |
| UnpackedMeshletData | unpackedData |
| GPU-ready unpacked vertex/triangle data. | |
| std::optional< LodHierarchyResult > | lodHierarchy |
| LOD hierarchy (if generated) | |
Result of meshlet generation for a single primitive. Used to transfer data from background thread to main thread safely.
| BoundingSphere Ecs::PrimitiveMeshletResult::boundingSphere |
| std::optional<LodHierarchyResult> Ecs::PrimitiveMeshletResult::lodHierarchy |
| MeshletData Ecs::PrimitiveMeshletResult::meshletData |
| PrimitiveData Ecs::PrimitiveMeshletResult::optimizedData |
| UnpackedMeshletData Ecs::PrimitiveMeshletResult::unpackedData |