Vulkan Schnee 0.0.1
High-performance rendering engine
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Ecs::UnpackedMeshletData Struct Reference

Pre-packed GPU-ready data for a primitive's meshlets. Generated on background thread during meshlet generation. More...

#include <EcsData.h>

Collaboration diagram for Ecs::UnpackedMeshletData:

Public Attributes

std::vector< Vertexvertices
 Unpacked vertex data per meshlet.
std::vector< PackedTriangletriangles
 Packed triangle indices (4 bytes each)

Detailed Description

Pre-packed GPU-ready data for a primitive's meshlets. Generated on background thread during meshlet generation.

Definition at line 222 of file EcsData.h.

Member Data Documentation

◆ triangles

std::vector<PackedTriangle> Ecs::UnpackedMeshletData::triangles

Packed triangle indices (4 bytes each)

Definition at line 224 of file EcsData.h.

Referenced by EngineCore::ClusterLodGenerator::generate().

◆ vertices

std::vector<Vertex> Ecs::UnpackedMeshletData::vertices

Unpacked vertex data per meshlet.

Definition at line 223 of file EcsData.h.

Referenced by EngineCore::ClusterLodGenerator::generate().


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h