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Vulkan Schnee 0.0.1
High-performance rendering engine
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Pre-packed GPU-ready data for a primitive's meshlets. Generated on background thread during meshlet generation. More...
#include <EcsData.h>
Public Attributes | |
| std::vector< Vertex > | vertices |
| Unpacked vertex data per meshlet. | |
| std::vector< PackedTriangle > | triangles |
| Packed triangle indices (4 bytes each) | |
Pre-packed GPU-ready data for a primitive's meshlets. Generated on background thread during meshlet generation.
| std::vector<PackedTriangle> Ecs::UnpackedMeshletData::triangles |
Packed triangle indices (4 bytes each)
Definition at line 224 of file EcsData.h.
Referenced by EngineCore::ClusterLodGenerator::generate().
| std::vector<Vertex> Ecs::UnpackedMeshletData::vertices |
Unpacked vertex data per meshlet.
Definition at line 223 of file EcsData.h.
Referenced by EngineCore::ClusterLodGenerator::generate().