Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::ObjectCullingCounters Struct Reference

#include <RenderData.h>

Public Attributes

uint32_t objectCount
uint32_t totalMeshletCount

Detailed Description

Definition at line 239 of file RenderData.h.

Member Data Documentation

◆ objectCount

uint32_t EngineCore::ObjectCullingCounters::objectCount

Definition at line 241 of file RenderData.h.

◆ totalMeshletCount

uint32_t EngineCore::ObjectCullingCounters::totalMeshletCount

Definition at line 242 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h