Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::MeshUnpackingData Struct Reference

Data for the metadata buffer which handles the unpacking of meshes into their meshlets. More...

#include <RenderData.h>

Public Attributes

uint32_t meshStartIndex
uint32_t meshletCount
uint32_t objectIndex

Detailed Description

Data for the metadata buffer which handles the unpacking of meshes into their meshlets.

Definition at line 181 of file RenderData.h.

Member Data Documentation

◆ meshletCount

uint32_t EngineCore::MeshUnpackingData::meshletCount

Definition at line 184 of file RenderData.h.

◆ meshStartIndex

uint32_t EngineCore::MeshUnpackingData::meshStartIndex

Definition at line 183 of file RenderData.h.

◆ objectIndex

uint32_t EngineCore::MeshUnpackingData::objectIndex

Definition at line 185 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h