Here is a list of all variables with links to the classes they belong to:
- r -
- r_a_click : Input::ActionProfileOculusTouchController
- r_a_touch : Input::ActionProfileOculusTouchController
- r_aim_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- r_b_click : Input::ActionProfileOculusTouchController
- r_b_touch : Input::ActionProfileOculusTouchController
- r_grip_pose : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- r_haptic : Input::ActionProfileOculusTouchController
- r_menu_click : Input::ActionProfileSimpleController
- r_select_click : Input::ActionProfileSimpleController
- r_squeeze_value : Input::ActionProfileOculusTouchController
- r_system_click : Input::ActionProfileOculusTouchController
- r_thumb_resting_surfaces_proximity : Input::ActionProfileOculusTouchController
- r_thumbrest_touch : Input::ActionProfileOculusTouchController
- r_thumbstick_click : Input::ActionProfileOculusTouchController
- r_thumbstick_touch : Input::ActionProfileOculusTouchController
- r_trigger_proximity : Input::ActionProfileOculusTouchController
- r_trigger_touch : Input::ActionProfileOculusTouchController
- r_trigger_value : Input::ActionProfileOculusTouchController
- radius : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Ecs::BoundingSphere, Engine::Ecs::PointLightData
- radius_ : Engine::Components::CapsuleCollision
- radiusScale : Engine::World::WindFieldConfig
- rawGeometryData : Engine::Ecs::PipelineGeometryData
- readyFuture : Asset::Record< Key, AssetClass >
- readyPromise : Asset::Record< Key, AssetClass >
- readyPromiseResolved : Asset::Record< Key, AssetClass >
- receiveShadows : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- record_ : Asset::Ref< Key, AssetClass >
- records : Asset::AssetManager< Key, AssetClass >
- recoveredStall : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- ref : Asset::LoadResult< Key, AssetClass >, Engine::Ecs::AudioAssetPipeline::AudioLoadFuture
- refinedGroupId : Engine::Rendering::GpuBuffers::ClusterLodData
- regionalBiasStrength : Engine::World::WindFieldConfig
- registeredAudio_ : Engine::Core::AudioEngine
- registry : Engine::Entities::SceneNode
- relativePosition : Engine::Components::VrGlider::HandData
- releaseBarrier : Vulkan::StagedBufferSyncObjects
- renderedFrameCounter_ : Engine::Rendering::Renderer
- renderer : Engine::Core::AssetManager, Engine::EngineKern
- renderFinishedSemaphores : Engine::Rendering::Renderer
- RenderingDataManager : Engine::Core::AssetManager
- renderingDataManager_ : Engine::Components::Mesh, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline, Engine::Rendering::Renderer
- renderProcesses : Engine::Rendering::Renderer
- resolveBuffer : Engine::Rendering::Headset
- respawnHeightOffset : Engine::GliderConfig
- respawnTriggered : Engine::Components::VrGlider::DebugSnapshot
- restitution : Engine::Physics::RigidBodyCreateInfo
- restitution_ : Engine::Components::PhysicsBody
- restRotation : Engine::Assets::Joint
- restScale : Engine::Assets::Joint
- restTranslation : Engine::Assets::Joint
- result : Engine::Rendering::Headset::WaitFrameResult
- right : BidirectionalMap< T, U >
- rightAmount : Engine::Components::VrGlider::DebugSnapshot
- rightGrip : Engine::Components::VrGlider::DebugSnapshot
- rightHand : Engine::Ecs::VRTrackingInput
- rightHandCylinderDistance : Engine::Components::VrGlider::DebugSnapshot
- rightHandDistance : Engine::Components::VrGlider::DebugSnapshot
- rightHandValid : Engine::Components::VrGlider::DebugSnapshot
- rightStickSnapTurnArmed_ : Engine::Components::VrGlider
- rightThumbstick : Engine::Components::VrGlider::DebugSnapshot
- rightThumbstick_ : Input::XrInputHandler
- rightTrigger : Engine::Components::VrGlider::DebugSnapshot
- rightTriggerPressed : Engine::Components::VrGlider::DebugSnapshot
- rigidBody : Engine::Ecs::SimulatesPhysics
- rigidBody_ : Engine::Components::PhysicsBody
- root_ : Engine::Entities::SceneGraph
- rootComponent_ : Engine::Entities::Actor
- rotation : Engine::Animation::AnimationEvaluator::JointPose, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Ecs::TransformOperators::MatrixTransformComponent
- roughnessFactor : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- roughnessMetallicTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- rule : Input::InputManager::BoolCallbackEntry, Input::InputManager::FloatCallbackEntry, Input::InputManager::Vec2CallbackEntry