Here is a list of all variables with links to the classes they belong to:
- r -
- radius : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Ecs::BoundingSphere, Engine::Ecs::PointLightData
- radius_ : Engine::Components::CapsuleCollision
- radiusScale : Engine::World::WindFieldConfig
- ratMesh_ : Engine::Entities::Rat
- rawGeometryData : Engine::Ecs::PipelineGeometryData
- readyFuture : Asset::Record< Key, AssetClass >
- readyPromise : Asset::Record< Key, AssetClass >
- readyPromiseResolved : Asset::Record< Key, AssetClass >
- receiveShadows : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
- record_ : Asset::Ref< Key, AssetClass >
- records : Asset::AssetManager< Key, AssetClass >
- records_ : Engine::Assets::AudioFlowStore, Engine::Core::AnimationClipStore, Engine::Core::AudioClipStore, Engine::Core::GeometryMeshStore, Engine::Core::MaterialStore, Engine::Core::SkinStore, Engine::Core::Texture2DStore
- recoveredStall : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- ref : Asset::LoadResult< Key, AssetClass >, Engine::Ecs::AudioAssetPipeline::AudioLoadFuture
- refinedGroupId : Engine::Rendering::GpuBuffers::ClusterLodData
- regionalBiasStrength : Engine::World::WindFieldConfig
- registry : Engine::Entities::SceneNode
- relativePosition : Engine::Components::VrGlider::HandData
- renderable : Engine::Ecs::StaticMeshData, Engine::Entities::detail::GltfSpawnNode
- renderableRecords_ : Engine::Core::GltfStore
- renderablesByName : Engine::Core::GltfStore::GltfRecord
- renderDoc : Engine::Debugger
- renderer : Engine::Core::AssetManager
- renderer_ : Engine::EngineKern, Engine::ImplSubsystems
- RenderingDataManager : Engine::Core::AssetManager
- renderingDataManager_ : Engine::Components::Mesh, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline, Engine::ImplSubsystems
- requestedTextures_ : Engine::Components::WidgetComponent
- residencyGeneration : Engine::Core::AnimationClipStore::Record, Engine::Core::AudioClipStore::Record, Engine::Core::GeometryMeshStore::Record, Engine::Core::GltfStore::GltfRecord, Engine::Core::GltfStore::RenderableRecord, Engine::Core::MaterialStore::Record, Engine::Core::SkinStore::Record, Engine::Core::Texture2DStore::Record
- resident : Engine::Assets::Textures::TextureHandleRegistry::Entry
- resolution_ : Engine::Components::WidgetComponent
- resolveBuffer : Engine::Rendering::Headset
- respawnHeightOffset : Engine::GliderConfig
- respawnTriggered : Engine::Components::VrGlider::DebugSnapshot
- response : Engine::Core::PhysicsEngine::ComponentPairKey, Engine::Core::PhysicsEngine::PendingActorEvent, Engine::Core::PhysicsEngine::PendingComponentEvent, Engine::Physics::CollisionEvent
- responses : Engine::Physics::CollisionProfileRegistry::ProfileData
- restitution : Engine::Physics::RigidBodyCreateInfo
- restitution_ : Engine::Components::PhysicsBody
- restRotation : Engine::Assets::Joint
- restScale : Engine::Assets::Joint
- restTranslation : Engine::Assets::Joint
- result : Engine::Rendering::Headset::WaitFrameResult
- retiredTargets_ : Engine::Rendering::WorldUiRenderer
- revision_ : Engine::Entities::EntityContainer
- right : BidirectionalMap< T, U >
- rightAmount : Engine::Components::VrGlider::DebugSnapshot
- rightGrip : Engine::Components::VrGlider::DebugSnapshot
- rightHand : Engine::Ecs::VRTrackingInput
- rightHandCylinderDistance : Engine::Components::VrGlider::DebugSnapshot
- rightHandDistance : Engine::Components::VrGlider::DebugSnapshot
- rightHandValid : Engine::Components::VrGlider::DebugSnapshot
- rightStickSnapTurnArmed_ : Engine::Components::VrGlider
- rightThumbstick : Engine::Components::VrGlider::DebugSnapshot
- rightTrigger : Engine::Components::VrGlider::DebugSnapshot
- rightTriggerPressed : Engine::Components::VrGlider::DebugSnapshot
- rigidBody : Engine::Ecs::SimulatesPhysics
- rigidBody_ : Engine::Components::PhysicsBody
- root_ : Engine::Entities::SceneGraph
- rootComponent_ : Engine::Entities::Actor
- rotation : Engine::Animation::AnimationEvaluator::JointPose, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Ecs::TransformOperators::MatrixTransformComponent
- roughness : Engine::Components::WorldUiMaterialSettings
- roughnessFactor : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- roughnessMetallicTextureIndex : Engine::Assets::Loaders::GltfLoader::GltfMaterialData, Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- rounding : Engine::Components::WidgetComponent::WorldUiWindowStyle
- rows_ : Engine::UI::Table
- rule : Input::InputManager::BoolCallbackEntry, Input::InputManager::FloatCallbackEntry, Input::InputManager::Vec2CallbackEntry
- runtimeTextureDescriptorIndices_ : Engine::Core::AssetManager