Loading...
Searching...
No Matches
Here is a list of all variables with links to the classes they belong to:
- o -
- objectCount : Engine::Rendering::GpuBuffers::ObjectCullingCounters
- objectID : Engine::Rendering::GpuBuffers::VisibleMeshletInfo
- objectIndex : Engine::Rendering::GpuBuffers::MeshUnpackingData, Engine::Rendering::GpuBuffers::ObjectCullingData, Engine::Rendering::GpuBuffers::VisibleMeshletRange
- offset : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties, Engine::Rendering::GpuBuffers::GpuMeshDescription
- optimizedData : Engine::Ecs::PrimitiveMeshletResult
- orientation : Engine::Components::VrGlider::HandData, Engine::Ecs::VRTrackingInput::DevicePose, Engine::OpenXrHelper::posef, Input::TrackedHandPose
- otherActor : Engine::Physics::CollisionEvent
- otherBody : Engine::Core::PhysicsEngine::PendingActorEvent, Engine::Core::PhysicsEngine::PendingComponentEvent, Engine::Physics::CollisionEvent
- otherComponent : Engine::Core::PhysicsEngine::PendingComponentEvent
- otherComponents : Engine::Physics::CollisionEvent
- overlapBeginCallbacks_ : Engine::Components::Collision, Engine::Components::PhysicsBody
- overlapEndCallbacks_ : Engine::Components::Collision, Engine::Components::PhysicsBody
- overlapStayCallbacks_ : Engine::Components::PhysicsBody
- ownedCollisionChildren_ : Engine::Components::CollidableMesh
- owner : Engine::Core::TimerManager::TimerEvent, Engine::Ecs::StaticMeshData
- owner_ : Engine::Assets::RuntimeMaterialLease, Engine::Assets::RuntimeTextureDescriptorLease
- ownerEntity : Engine::Core::TimerManager::TimerEvent
- owningContainer_ : Engine::Entities::Entity
- owningEntity_ : Engine::Components::Logic
- owningScene : Engine::Entities::SpawnContext
- owningScene_ : Engine::Entities::Actor