Vulkan Schnee
0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Here is a list of all variables with links to the classes they belong to:
- o -
objectCount :
Engine::Rendering::GpuBuffers::ObjectCullingCounters
objectID :
Engine::Rendering::GpuBuffers::VisibleMeshletInfo
objectIndex :
Engine::Rendering::GpuBuffers::MeshUnpackingData
,
Engine::Rendering::GpuBuffers::ObjectCullingData
,
Engine::Rendering::GpuBuffers::VisibleMeshletRange
oculusTouchInteractionProfile :
Input::ActionProfileBase::ActionProfiles
offset :
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild
,
Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
,
Engine::Rendering::GpuBuffers::GpuMeshDescription
optimizedData :
Engine::Ecs::PrimitiveMeshletResult
orientation :
Engine::Components::VrGlider::HandData
,
Engine::Ecs::VRTrackingInput::DevicePose
,
Engine::OpenXrHelper::posef
,
Input::TrackedHandPose
ownedCollisionChildren_ :
Engine::Components::CollidableMesh
owner :
Engine::Ecs::StaticMeshData
owningEntity_ :
Engine::Components::Logic
owningScene_ :
Engine::Entities::Actor
Generated by
1.14.0