Vulkan Schnee
0.0.1
High-performance rendering engine
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Here is a list of all variables with links to the classes they belong to:
- o -
objectCount :
EngineCore::ObjectCullingCounters
objectCullingComputePass :
EngineCore::Renderer
objectCullingData :
EngineCore::AssetManager
,
EngineCore::MeshPrimitive
objectCullingDataBuffer :
EngineCore::Renderer
objectID :
EngineCore::VisibleMeshletInfo
objectIDsBuffer :
EngineCore::Renderer
objectIndex :
EngineCore::MeshUnpackingData
,
EngineCore::ObjectCullingData
,
EngineCore::VisibleMeshletRange
objectMeshletData :
EngineCore::AssetManager
,
EngineCore::RenderProcess
objectMeshletDataBuffer :
EngineCore::Renderer
,
EngineCore::RenderProcess
oculusTouchInteractionProfile :
Input::ActionProfileBase::ActionProfiles
offset :
EngineCore::GpuMeshDescription
,
EngineCore::UnifiedGeometryManager
optimizedData :
Ecs::PrimitiveMeshletResult
orientation :
EngineCore::OpenXrHelper::posef
owningEntity_ :
EngineCore::LogicComponent
owningScene :
EngineCore::Actor
Generated by
1.14.0