Here is a list of all class members with links to the classes they belong to:
- i -
- id : Engine::Core::TimerManager::TimerHandle, Engine::Physics::CollisionHandle, Engine::Physics::CollisionProfileHandle, Engine::Physics::PhysicsBodyHandle, Input::InputManager::CallbackHandle, Input::InputManager::ProviderHandle
- id_ : Engine::Assets::TextureHandle, Engine::UI::Table
- identity : Engine::Assets::Textures::TextureHandleRegistry::Entry
- identityToHandleId_ : Engine::Assets::Textures::TextureHandleRegistry
- image : Engine::Assets::Loaders::GltfLoader::GltfTextureData, Engine::Ecs::ImageData, Engine::Rendering::Headset::ImageBuffer, Engine::Rendering::RenderTarget, Engine::Rendering::WorldUiRenderer::TargetFrame
- image_ : Engine::Assets::CubemapTexture
- imageData : Engine::Assets::RuntimeTexture, EngineCore::TextureLoadData
- imageFutures_ : Engine::Ecs::TextureAssetPipeline
- imageLayout : Engine::Rendering::RenderTarget
- imageView : Engine::Rendering::Headset::ImageBuffer, Engine::Rendering::RenderTarget, Engine::Rendering::WorldUiRenderer::ImGuiTexture, Engine::Rendering::WorldUiRenderer::TargetFrame
- imageView_ : Engine::Assets::CubemapTexture
- imguiContext_ : Engine::Rendering::WorldUiRenderer
- imguiManager_ : Engine::EngineKern
- imguiTextures_ : Engine::Rendering::WorldUiRenderer
- impl_ : Engine::Core::AudioFlowGraph, Engine::Core::SteamAudioBackend
- ImplSubsystems() : Engine::ImplSubsystems
- importMetadata() : Engine::Core::GltfStore
- includeBlocks : Engine::Physics::PhysicsQueryFilter
- includeOverlaps : Engine::Physics::PhysicsQueryFilter
- index : Engine::Assets::AssetHandle< Tag >, Engine::Assets::RuntimeTextureDescriptorLease, Engine::Core::ApplicationContext::QueueFamily::Family, Engine::Core::TextureStorage, Engine::Ecs::MeshIndex
- indexCount : Engine::Rendering::GpuBuffers::SingleMeshletGeometryData
- indexDataAddress : Engine::Rendering::GpuBuffers::MeshGeometryData
- indexDataView : Engine::Assets::Loaders::GltfLoader::GltfVertexData
- indexInParent_ : Engine::Entities::SceneNode
- indices : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties, Engine::Ecs::PrimitiveData, Engine::Ecs::RawMeshData
- init() : Engine::Core::AudioEngine, Engine::Core::SteamAudioBackend, Engine::GameModule, Engine::RenderDoc
- InitializationOrder() : Engine::Exceptions::InitializationOrder
- initialized_ : Engine::Core::AudioEngine, Engine::Core::SteamAudioBackend, Engine::Rendering::WorldUiRenderer
- initializeDebugFunctions() : VulkanHelper
- initializeFunctions() : VulkanHelper
- initializeMeshData() : Engine::Components::Mesh
- initStartupScene() : Engine::EngineKern
- initUI() : Engine::GameModule
- initVulkan() : Engine::EngineKern
- InputBindingScope() : Input::InputBindingScope
- inputHandler_ : Engine::Components::VrMovement, Input::XrRig
- InputManager() : Input::InputManager
- inputManager_ : Engine::Components::VrGlider, Engine::EngineKern, Input::InputBindingScope
- inputs : Input::XrProfileDef
- insert() : BidirectionalMap< T, U >
- insertTimer() : Engine::Core::TimerManager
- instanceId : Engine::Rendering::GpuBuffers::InstanceCullingData
- intensity : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Ecs::DirectionalLightData, Engine::Ecs::PointLightData
- intensity_ : Engine::Components::DirectionalLight
- interactionProfileChangedCallback_ : Engine::Rendering::Headset
- interpolation : Engine::Animation::AnimationChannel
- INVALID_ID : Engine::Assets::TextureHandle
- INVALID_SOURCE : Engine::Core::SteamAudioBackend
- inverseBindMatrix : Engine::Assets::Joint
- isActive() : Engine::Components::Camera
- isAlphaMasked() : Engine::Core::MaterialData
- isBraking : Engine::Components::VrGlider::DebugSnapshot
- isBuilt() : Engine::Core::AudioFlowGraph
- isCapturing() : Engine::RenderDoc
- isClimbing : Engine::Components::VrGlider::DebugSnapshot
- isCollisionEnabled() : Engine::Components::CollidableMesh
- isCompressed : Engine::Assets::Textures::Ktx2TextureData
- isConnected() : Engine::RenderDoc
- isDebugDrawEnabled() : Engine::Components::Collision
- isDebugLogging() : Engine::Components::VrGlider
- isDeclared() : Asset::AssetManager< Key, AssetClass >
- isDefault : Engine::Core::AudioDeviceInfo
- isDescriptorIndexInitialized() : Engine::Assets::RuntimeTexture
- isDestroyingOrDestroyed() : Engine::Entities::Entity
- isDirectChildOf() : Engine::Entities::SceneNode
- isDirty_ : Engine::Components::Collision
- isDiving : Engine::Components::VrGlider::DebugSnapshot
- isEnabled() : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- isEventStillValid() : Engine::Core::TimerManager
- isExistRequested : Engine::Rendering::Headset
- isFbColorSpaceSupported() : Engine::Core::ApplicationContext
- isFreezeCulling() : Engine::EngineKern
- isFrozen() : Engine::Components::VrGlider
- isInitialized() : Engine::Core::AudioEngine, Engine::Core::SteamAudioBackend
- isInitialized_ : Engine::Components::PhysicsBody
- isInsidePocket : Engine::World::WindSample
- isKinematic() : Engine::Components::PhysicsBody, Engine::Ecs::SimulatesPhysics
- isKinematic_ : Engine::Components::PhysicsBody
- isLightmapPathValid() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- isLoaded() : Asset::Ref< Key, AssetClass >, Engine::Core::AudioClipStore, Engine::Core::AudioFlowGraph
- isLoading() : Engine::Core::AudioClipStore
- isLooping : Engine::Ecs::AnimationState
- isMaterialInstalled() : Engine::Components::WorldUiSurfaceComponent
- isMeshShaderSupported() : Engine::Core::ApplicationContext
- isMirrorViewMinimized() : Engine::EngineKern
- isNearGround : Engine::Components::VrGlider::DebugSnapshot
- isPendingDestroy() : Engine::Entities::Entity
- isPlaying() : Engine::Core::AudioEngine, Engine::Core::AudioFlowGraph, Engine::Ecs::AnimationState, Engine::Entities::Entity
- isResident() : Engine::Assets::Textures::TextureHandleRegistry
- isRoot() : Engine::Entities::SceneNode
- isSceneChangePending() : Engine::Core::SceneManager
- isSingleMeshlet : Engine::Rendering::MeshGeometryMapping
- isSourceFinished() : Engine::Core::SteamAudioBackend
- isSpatialized() : Engine::Core::AudioFlowGraph
- isStalled : Engine::Components::VrGlider::DebugSnapshot
- isStatic : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties, Engine::Components::PhysicsBody, Engine::Core::GltfRenderableRecord, Engine::Ecs::SimulatesPhysics
- isStatic_ : Engine::Components::PhysicsBody
- isTrigger() : Engine::Components::Collision
- isTrigger_ : Engine::Components::Collision
- IsUnique : Engine::Components::Camera, Engine::Components::Collision, Engine::Components::DirectionalLight, Engine::Components::Logic, Engine::Components::PhysicsBody, Engine::Components::VrCamera, Engine::Components::VrGlider, Engine::Components::VrMovement, Engine::Components::WidgetComponent, Engine::Components::WindTrail
- isValid() : Engine::Assets::AssetHandle< Tag >, Engine::Assets::AudioFlowHandle, Engine::Assets::CubemapTexture, Engine::Assets::FlowSettingHandle, Engine::Assets::RuntimeMaterialLease, Engine::Assets::RuntimeTextureDescriptorLease, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >, Engine::Components::VrGlider::HandData, Engine::Core::AnimationClipStore, Engine::Core::AudioClipStore, Engine::Core::GeometryMeshStore, Engine::Core::GltfStore, Engine::Core::MaterialStore, Engine::Core::SkinStore, Engine::Core::Texture2DStore, Engine::Physics::CollisionHandle, Engine::Physics::CollisionProfileHandle, Engine::Physics::PhysicsBodyHandle, Input::TrackedHandPose, VulkanHelper
- isVisible() : Engine::Components::Mesh
- isWorldMatrixDirty() : Engine::Entities::SceneNode
- isWorldUiActive() : Engine::Components::WidgetComponent