Here is a list of all class members with links to the classes they belong to:
- i -
- iconifyCallback() : EngineCore::MirrorView
- id : EngineCore::TestComponent
- id_ : EngineCore::TextureHandle
- image : Ecs::ImageData, EngineCore::GltfLoader::GltfTextureData, EngineCore::Headset::ImageBuffer, EngineCore::RenderProcess::HiZPyramid, EngineCore::RenderTarget
- imageAvailableSemaphore : EngineCore::MirrorView::RenderResult
- imageData : EngineCore::Texture, EngineCore::TextureLoadData
- imageFutures : Ecs::TextureAssetPipeline
- imageInfos : EngineCore::RenderProcess::TextureWriteContainer
- imageInfoStorage : EngineCore::DescriptorSetUpdater
- imageLayout : EngineCore::RenderTarget
- imageView : EngineCore::Headset::ImageBuffer, EngineCore::RenderTarget
- index : Ecs::MeshIndex, EngineCore::ApplicationContext::QueueFamily::Family, EngineCore::TextureStorage
- indexCount : EngineCore::PerObjectData, EngineCore::SingleMeshletGeometryData
- indexDataView : EngineCore::GltfLoader::GltfVertexData
- indexInParent : EngineCore::SceneNode
- indices : Ecs::PrimitiveData, Ecs::RawMeshData, EngineCore::ClusterLodGenerator::LodLevelData, EngineCore::GltfLoader::GltfMeshPrimitiveData, EngineCore::MeshPrimitive, EngineCore::UnifiedGeometryManager
- indirectDrawBuffer : EngineCore::RenderProcess
- init() : EngineCore::GameModule, RenderDoc
- initAssets() : EngineCore::Engine
- initComponents() : EngineCore::Actor
- initializeDebugFunctions() : VulkanHelper
- initializeDefaultTextures() : EngineCore::RenderingDataManager
- initializeFrameIndices() : EngineCore::Renderer
- initializeFunctions() : VulkanHelper
- initializeGpuBuffers() : EngineCore::Renderer
- initializeMaterialBuffers() : EngineCore::RenderingDataManager
- initializePlogDebugger() : EngineCore::Engine
- initializeSHProbeBuffer() : EngineCore::RenderingDataManager
- initializeXrSwapchainFormats() : EngineCore::Renderer
- initMaterialStorageBuffer() : EngineCore::AssetManager
- initRenderDoc() : EngineCore::Engine
- initStartupScene() : EngineCore::Engine
- initUI() : EngineCore::GameModule
- initVulkan() : EngineCore::Engine
- initWindow() : EngineCore::Engine
- injectedAssetManager : EngineCore::RenderingDataManager
- injectedRenderer : EngineCore::RenderingDataManager
- injectedSceneManager : EngineCore::RenderingDataManager
- inputHandler : EngineCore::Engine
- inputHandler_ : EngineCore::VrMovementComponent
- inputTickUpdate() : EngineCore::InputInterface
- insert() : BidirectionalMap< T, U >
- instance() : EngineCore::UuidSingleton
- instanceCount_ : EngineCore::RenderingDataManager
- instanceCullingDataBuffer : EngineCore::RenderingDataManager
- instanceDataBuffer : EngineCore::RenderingDataManager
- instanceId : EngineCore::InstanceCullingData
- instancesDirty_ : EngineCore::RenderingDataManager
- instancingEnabled_ : EngineCore::RenderingDataManager
- INVALID_ID : EngineCore::TextureHandle
- invalidate() : EngineCore::VulkanBuffer
- invalidateGeometryCache() : EngineCore::RenderingDataManager
- inverseNeedsUpdate : EngineCore::Transform
- isActive() : EngineCore::CameraComponent
- isCapturing() : RenderDoc
- isConnected() : RenderDoc
- isDeclared() : Asset::AssetManager< Key, AssetClass >
- isDescriptorIndexInitialized() : EngineCore::Texture
- isDirty : EngineCore::RenderingDataManager, EngineCore::Transform
- isDirty_ : EngineCore::CollisionComponent
- isDynamic : Physics::CollisionShape
- isExistRequested : EngineCore::Headset
- isFreezeCulling() : EngineCore::Renderer
- isHostCoherent_ : EngineCore::VulkanBuffer
- isInitialized_ : EngineCore::PhysicsBodyComponent
- isInStallRecovery() : EngineCore::Renderer
- isInstancingEnabled() : EngineCore::RenderingDataManager
- isKinematic : Ecs::SimulatesPhysics, EngineCore::PhysicsBodyComponent
- isKinematic_ : EngineCore::PhysicsBodyComponent
- isLightmapPathValid() : EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- isMapped() : EngineCore::VulkanBuffer
- isMeshInSnapshot() : EngineCore::RenderingDataManager
- isMirrorResizeDetected : EngineCore::MirrorView
- isMirrorViewMinimized() : EngineCore::Engine
- isPersistentlyMapped_ : EngineCore::VulkanBuffer
- isReady : EngineCore::Mesh
- isRoot() : EngineCore::SceneNode
- isSceneChangePending() : EngineCore::SceneManager
- isSingleMeshlet : EngineCore::MeshGeometryMapping
- isStatic : Ecs::MeshProperties, Ecs::SimulatesPhysics, EngineCore::GltfLoader::VulkanSchneeExtension::MeshProperties, EngineCore::PhysicsBodyComponent
- isStatic_ : EngineCore::PhysicsBodyComponent
- isSuppressed() : EngineCore::LogCategory
- isTransformDirty : EngineCore::Actor, EngineCore::Transform
- isTrigger() : EngineCore::CollisionComponent
- isTrigger_ : EngineCore::CollisionComponent
- IsUnique : EngineCore::CameraComponent, EngineCore::CollisionComponent, EngineCore::LogicComponent, EngineCore::PhysicsBodyComponent, EngineCore::TestComponent, EngineCore::UniqueTestComponent, EngineCore::VrMovementComponent
- isValid() : EngineCore::GraphicsPipeline, EngineCore::TextureHandle, EngineCore::TypedTextureHandle< Type >, EngineCore::VulkanBuffer, VulkanHelper
- isVisible() : EngineCore::MeshComponent
- isWorldMatrixDirty() : EngineCore::SceneNode
- isXrSessionRunning : EngineCore::Engine