Here is a list of all class members with links to the classes they belong to:
- i -
- iblDescriptorPool_ : Engine::Rendering::Renderer
- iblResources_ : Engine::Rendering::Renderer
- id : Input::InputManager::CallbackHandle
- id_ : Engine::Assets::TextureHandle
- image : Engine::Assets::Loaders::GltfLoader::GltfTextureData, Engine::Ecs::ImageData, Engine::Rendering::Headset::ImageBuffer, Engine::Rendering::RenderTarget
- image_ : Engine::Assets::CubemapTexture
- ImageBasedLightingResources() : Engine::Rendering::ImageBasedLightingResources
- imageData : Engine::Assets::RuntimeTexture, EngineCore::TextureLoadData
- imageFutures_ : Engine::Ecs::TextureAssetPipeline
- imageLayout : Engine::Rendering::RenderTarget
- imageView : Engine::Rendering::Headset::ImageBuffer, Engine::Rendering::RenderTarget
- imageView_ : Engine::Assets::CubemapTexture
- imguiManager_ : Engine::EngineKern
- index : Engine::Core::ApplicationContext::QueueFamily::Family, Engine::Core::TextureStorage, Engine::Ecs::MeshIndex
- indexCount : Engine::Rendering::GpuBuffers::SingleMeshletGeometryData
- indexDataView : Engine::Assets::Loaders::GltfLoader::GltfVertexData
- indexInParent_ : Engine::Entities::SceneNode
- indices : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties, Engine::Ecs::PrimitiveData, Engine::Ecs::RawMeshData
- init() : Engine::Core::AudioEngine, Engine::GameModule
- initAssets() : Engine::EngineKern
- initialized_ : Engine::Core::AudioEngine
- initializeDebugFunctions() : VulkanHelper
- initializeFrameIndices() : Engine::Rendering::Renderer
- initializeFunctions() : VulkanHelper
- initializeGpuBuffers() : Engine::Rendering::Renderer
- initializePlogDebugger() : Engine::EngineKern
- initializeXrSwapchainFormats() : Engine::Rendering::Renderer
- initRenderDoc() : Engine::EngineKern
- initStartupScene() : Engine::EngineKern
- initUI() : Engine::GameModule
- initVulkan() : Engine::EngineKern
- initWindow() : Engine::EngineKern
- inputHandler_ : Engine::Components::VrGlider, Engine::Components::VrMovement, Input::XrRig
- inputManager : Engine::EngineKern
- insert() : BidirectionalMap< T, U >
- instanceId : Engine::Rendering::GpuBuffers::InstanceCullingData
- intensity : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties, Engine::Ecs::DirectionalLightData, Engine::Ecs::PointLightData
- intensity_ : Engine::Components::DirectionalLight
- interpolation : Engine::Animation::AnimationChannel
- INVALID_ID : Engine::Assets::TextureHandle
- invalidate() : Vulkan::Buffer
- inverseBindMatrix : Engine::Assets::Joint
- isActive() : Engine::Components::Camera
- isAlphaMasked() : Engine::Core::MaterialData
- isBraking : Engine::Components::VrGlider::DebugSnapshot
- isClimbing : Engine::Components::VrGlider::DebugSnapshot
- isCollisionEnabled() : Engine::Components::CollidableMesh
- isCompressed : Engine::Assets::Textures::Ktx2TextureData
- isCreated() : Engine::Rendering::SunShadowResources
- isDebugDrawEnabled() : Engine::Components::Collision
- isDebugLogging() : Engine::Components::VrGlider
- isDeclared() : Asset::AssetManager< Key, AssetClass >
- isDescriptorIndexInitialized() : Engine::Assets::RuntimeTexture
- isDirty_ : Engine::Components::Collision
- isDiving : Engine::Components::VrGlider::DebugSnapshot
- isEnabled() : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- isExistRequested : Engine::Rendering::Headset
- isFbColorSpaceSupported() : Engine::Core::ApplicationContext
- isFreezeCulling() : Engine::Rendering::Renderer
- isFrozen() : Engine::Components::VrGlider
- isHostCoherent_ : Vulkan::Buffer
- isInitialized() : Engine::Core::AudioEngine
- isInitialized_ : Engine::Components::PhysicsBody
- isInsidePocket : Engine::World::WindSample
- isInStallRecovery() : Engine::Rendering::Renderer
- isKinematic() : Engine::Components::PhysicsBody, Engine::Ecs::SimulatesPhysics
- isKinematic_ : Engine::Components::PhysicsBody
- isLightmapPathValid() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- isLoaded() : Asset::Ref< Key, AssetClass >
- isLooping : Engine::Ecs::AnimationState
- isMapped() : Vulkan::Buffer
- isMeshShaderSupported() : Engine::Core::ApplicationContext
- isMirrorViewMinimized() : Engine::EngineKern
- isNearGround : Engine::Components::VrGlider::DebugSnapshot
- isPersistentlyMapped_ : Vulkan::Buffer
- isPlaying() : Engine::Core::AudioEngine, Engine::Ecs::AnimationState
- isRoot() : Engine::Entities::SceneNode
- isSceneChangePending() : Engine::Core::SceneManager
- isSingleMeshlet : Engine::Rendering::MeshGeometryMapping
- isStalled : Engine::Components::VrGlider::DebugSnapshot
- isStatic : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties, Engine::Components::PhysicsBody, Engine::Ecs::SimulatesPhysics
- isStatic_ : Engine::Components::PhysicsBody
- isTrigger : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties, Engine::Components::Collision
- isTrigger_ : Engine::Components::Collision
- IsUnique : Engine::Components::Camera, Engine::Components::Collision, Engine::Components::DirectionalLight, Engine::Components::Logic, Engine::Components::PhysicsBody, Engine::Components::VrCamera, Engine::Components::VrGlider, Engine::Components::VrMovement, Engine::Components::WindTrail
- isValid() : Engine::Assets::CubemapTexture, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >, Engine::Components::VrGlider::HandData, Engine::Rendering::GraphicsPipeline, Input::TrackedHandPose, Vulkan::Buffer, VulkanHelper
- isVertexShaderOnlyMode() : Engine::Rendering::Renderer
- isVisible() : Engine::Components::Mesh
- isWorldMatrixDirty() : Engine::Entities::SceneNode
- isXrSessionRunning : Engine::EngineKern