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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/ArcadeGliderFlightModel.h"#include "Engine/Component/LogicComponent.h"#include "Engine/World/WindField.h"#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>Go to the source code of this file.
Classes | |
| struct | Engine::GliderConfig |
| Configuration parameters for the VR glider system (distances in meters, speeds in m/s, time in seconds). More... | |
| class | Engine::Components::VrGlider |
| VR gliding component using hand positions for flight control. More... | |
| struct | Engine::Components::VrGlider::DebugSnapshot |
| struct | Engine::Components::VrGlider::HandData |
| Hand position and orientation data relative to head. More... | |
Namespaces | |
| namespace | EngineCore |
| namespace | Input |
| namespace | Engine |
| namespace | Engine::Rendering |
| namespace | Engine::Components |
Enumerations | |
| enum class | Engine::GliderState { Engine::FALLING , Engine::GLIDING , Engine::STALLED , Engine::WALKING } |
| Glider movement states. More... | |