Here is a list of all variables with links to the classes they belong to:
- b -
- base_ : EngineCore::TypedTextureHandle< Type >
- baseColorFactor : EngineCore::DiffuseShaderMaterialData, EngineCore::DynamicTexturesMaterialData, EngineCore::GltfLoader::GltfMaterialData, EngineCore::GpuDiffuseShaderMaterial, EngineCore::GpuPbrMaterial, EngineCore::L0ShaderMaterialData, EngineCore::L1ShaderMaterialData, EngineCore::L2ShaderMaterialData, EngineCore::MovableDiffuseShaderMaterialData, EngineCore::StaticLightmapMaterialData
- baseColorTextureHandle_ : EngineCore::MaterialAsset
- baseColorTextureIndex : EngineCore::DiffuseShaderMaterialData, EngineCore::DynamicTexturesMaterialData, EngineCore::GpuDiffuseShaderMaterial, EngineCore::GpuPbrMaterial, EngineCore::L0ShaderMaterialData, EngineCore::L1ShaderMaterialData, EngineCore::L2ShaderMaterialData, EngineCore::MovableDiffuseShaderMaterialData, EngineCore::StaticLightmapMaterialData
- baseColorTexturePath : EngineCore::MaterialAsset
- baseLevelClusterCount : Ecs::LodHierarchyResult
- baseVisibleMeshletIndex : EngineCore::Renderer::MeshConstants
- bindings : EngineCore::LayoutBinding, EngineCore::LayoutBindingsBuilder
- binnedVisibleMeshletIndexBuffer : EngineCore::RenderProcess
- binningAllocatorComputePass : EngineCore::Renderer
- bIsMeshDirty : EngineCore::AssetManager
- blenderObjectName : EngineCore::GltfLoader::VulkanSchneeExtension::metadata
- bodyComponent_ : EngineCore::CollisionComponent
- boundingSphere : Ecs::MeshPrimitive, Ecs::MeshPrimitiveData, Ecs::PrimitiveMeshletResult
- boundingSphereRadius : EngineCore::CpuPrimitiveData, EngineCore::Mesh, EngineCore::PerObjectData
- boundingSphereWorldPosition : EngineCore::CpuPrimitiveData
- boundsPositionAndRadius : EngineCore::ClusterLodData
- broadphase : EngineCore::PhysicsEngine
- buffer : EngineCore::DataBuffer, EngineCore::GltfLoader::GltfBufferDataView, EngineCore::VulkanBuffer, EngineCore::VulkanStagedBuffer
- bufferInfoStorage : EngineCore::DescriptorSetUpdater
- bufferMemoryBarriers : Vulkan::BarrierBundle
- bufferUpdateThreadPool : EngineCore::RenderProcess
- bufferView : EngineCore::GltfLoader::GltfBufferDataView
- bUsesLightMaps : EngineCore::GltfLoader::StaticMeshSettings