|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
GPU-side layout for diffuse shader material Used for basic textured materials. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | baseColorTextureIndex |
| float | _padding1 [3] |
| glm::vec4 | baseColorFactor |
GPU-side layout for diffuse shader material Used for basic textured materials.
Definition at line 368 of file RenderData.h.
| float EngineCore::GpuDiffuseShaderMaterial::_padding1[3] |
Definition at line 371 of file RenderData.h.
| glm::vec4 EngineCore::GpuDiffuseShaderMaterial::baseColorFactor |
Definition at line 372 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::uploadMaterialBuffers().
| uint32_t EngineCore::GpuDiffuseShaderMaterial::baseColorTextureIndex |
Definition at line 370 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::uploadMaterialBuffers().