Here is a list of all variables with links to the classes they belong to:
- a -
- accessor : Engine::Assets::Loaders::GltfLoader::GltfBufferDataView
- acquireBarrier : Vulkan::StagedBufferSyncObjects
- actionProfile : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- activeScene : Engine::Core::SceneManager
- aimPoseAction : Input::XrInputHandler
- aimPoseLeftHand : Input::XrInputHandler
- allData : Engine::Assets::Textures::Ktx2TextureData
- allocation_ : Vulkan::Buffer
- allocator_ : Vulkan::Buffer
- allowTicking_ : Engine::Entities::Entity
- alphaBlendOp : Engine::Rendering::PipelineMaterialPayload
- alphaCutoff : Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::PbrMaterial
- ambient_term : Engine::Rendering::GpuBuffers::PbrMaterial
- ambientTerm : Engine::Core::MaterialData, Engine::Rendering::GpuBuffers::SHProbeData
- angularDiameterDegrees : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Ecs::DirectionalLightData
- angularDiameterDegrees_ : Engine::Components::DirectionalLight
- ApplicationContext : Engine::Core::AssetManager
- applicationContext : Engine::EngineKern
- armatureTransform_ : Engine::Assets::Skin
- armSpreadHysteresis : Engine::GliderConfig
- armsSpread : Engine::Components::VrGlider::DebugSnapshot
- armsSpreadWithHysteresis : Engine::Components::VrGlider::DebugSnapshot
- aspectRatio : Engine::Ecs::CameraProperties
- aspectRatio_ : Engine::Components::Camera
- asset : Asset::LoadResult< Key, AssetClass >, Asset::Record< Key, AssetClass >, Engine::Core::AudioEngine::RegisteredAudio, Engine::Ecs::SkeletalMeshData, Engine::Ecs::StaticMeshData
- assetData : Engine::Ecs::SkeletalMeshData
- assetLoaderPool : Engine::Ecs::ModelAssetPipeline
- assetLoaderPool_ : Engine::Ecs::AudioAssetPipeline, Engine::Ecs::TextureAssetPipeline
- assetManager : Engine::EngineKern, Engine::Entities::Scene
- assetManager_ : Engine::Core::SceneManager, Engine::Ecs::ModelAssetPipeline
- assetName : Asset::Path
- assetPath : Engine::Core::AudioEngine::PlayingSound
- assetQueue_ : Engine::Ecs::AudioAssetPipeline, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline
- assetRef : Engine::Ecs::StaticMeshData
- audioAssetManager_ : Engine::Core::AssetManager, Engine::Ecs::AudioAssetPipeline
- audioAssetPipeline_ : Engine::Core::AssetManager
- audioEngine_ : Engine::Ecs::AudioAssetPipeline, Engine::EngineKern