Here is a list of all variables with links to the classes they belong to:
- a -
- accessor : EngineCore::GltfLoader::GltfBufferDataView
- acquireBarrier : EngineCore::VulkanStagedBufferSyncObjects
- actionProfile : Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- activeScene : EngineCore::SceneManager
- actorsToRender : EngineCore::RenderList
- aimPoseAction : Input::XrInputHandler
- aimPoseLeftHand : Input::XrInputHandler
- allocation_ : EngineCore::DataBuffer, EngineCore::VulkanBuffer
- allocationsBuffer : EngineCore::RenderProcess
- allocator : EngineCore::AssetManager::MaterialData< MaterialDataType >
- allocator_ : EngineCore::DataBuffer, EngineCore::VulkanBuffer
- allowTicking : EngineCore::Entity
- allTickables : EngineCore::Ticker
- alphaBlendOp : EngineCore::PipelineMaterialPayload
- ambient_term : EngineCore::DynamicTexturesMaterialData, EngineCore::GpuPbrMaterial, EngineCore::L0ShaderMaterialData, EngineCore::L1ShaderMaterialData, EngineCore::L2ShaderMaterialData, EngineCore::MovableDiffuseShaderMaterialData, EngineCore::StaticLightmapMaterialData
- ambientTerm : EngineCore::SHProbeData
- ApplicationContext : EngineCore::AssetManager
- applicationContext : EngineCore::Engine
- aspectRatio : Ecs::CameraProperties
- aspectRatio_ : EngineCore::CameraComponent
- asset : Ecs::StaticMeshData
- assetData : Ecs::StaticMeshData
- assetLoaderPool : Ecs::ModelAssetPipeline, Ecs::TextureAssetPipeline
- AssetManager : EngineCore::GltfLoader::GltfMeshPrimitiveData, EngineCore::Mesh, EngineCore::Texture, EngineCore::VulkanBuffer
- assetManager : EngineCore::Engine, EngineCore::Scene
- assetManager_ : Ecs::ModelAssetPipeline, EngineCore::SceneManager
- assetName : Asset::Path
- assetQueue : Ecs::ModelAssetPipeline, Ecs::TextureAssetPipeline
- assets : Asset::AssetManager< Key, AssetClass >
- assetsFromPath : EngineCore::ModelAsset