Vulkan Schnee 0.0.1
High-performance rendering engine
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WorldUiRenderer.h File Reference
#include <cstdint>
#include <unordered_map>
#include <vector>
#include <vk_mem_alloc.h>
#include <vulkan/vulkan.h>
Include dependency graph for WorldUiRenderer.h:

Go to the source code of this file.

Classes

class  Engine::Rendering::WorldUiRenderer
struct  Engine::Rendering::WorldUiRenderer::TargetFrame
struct  Engine::Rendering::WorldUiRenderer::Target

Namespaces

namespace  Engine
namespace  Engine::Components
namespace  Engine::Core
 Manages IBL (Image-Based Lighting) resources for specular reflections.
namespace  Engine::Rendering