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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <cstdint>#include <unordered_map>#include <vector>#include <vk_mem_alloc.h>#include <vulkan/vulkan.h>Go to the source code of this file.
Classes | |
| class | Engine::Rendering::WorldUiRenderer |
| struct | Engine::Rendering::WorldUiRenderer::TargetFrame |
| struct | Engine::Rendering::WorldUiRenderer::Target |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Components |
| namespace | Engine::Core |
| Manages IBL (Image-Based Lighting) resources for specular reflections. | |
| namespace | Engine::Rendering |