Vulkan Schnee 0.0.1
High-performance rendering engine
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WindField.h File Reference
#include <cstdint>
#include <glm/vec3.hpp>
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Classes

struct  Engine::World::WindFieldConfig
 Holds the parameters of a wind field which can be configured through imgui. More...
struct  Engine::World::WindSample
 A wind sample is the wind force at one point in the wind field. More...
class  Engine::World::WindField
 This is the base class for a wind field. (An area in which a vector field pushes the player glider component) More...

Namespaces

namespace  Engine
namespace  Engine::World