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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <cstdint>#include <glm/vec3.hpp>Go to the source code of this file.
Classes | |
| struct | Engine::World::WindFieldConfig |
| Holds the parameters of a wind field which can be configured through imgui. More... | |
| struct | Engine::World::WindSample |
| A wind sample is the wind force at one point in the wind field. More... | |
| class | Engine::World::WindField |
| This is the base class for a wind field. (An area in which a vector field pushes the player glider component) More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::World |