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Vulkan Schnee 0.0.1
High-performance rendering engine
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Go to the source code of this file.
Classes | |
| class | Engine::Core::AudioEngine |
| Owns the miniaudio engine and provides the playback API. More... | |
| struct | Engine::Core::AudioEngine::RegisteredAudio |
| Audio asset registered for playback by path. More... | |
| struct | Engine::Core::AudioEngine::PlayingSound |
| Active miniaudio sound instance owned by the audio engine. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Assets |
| namespace | Engine::Core |
| Manages IBL (Image-Based Lighting) resources for specular reflections. | |
Typedefs | |
| using | Engine::Core::AudioHandle = uint32_t |
| Identifies a playing sound instance. | |
Variables | |
| constexpr AudioHandle | Engine::Core::INVALID_AUDIO_HANDLE = 0 |