|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
CPU-side per-object meshlet, vertex, and index data. More...
#include <RenderData.h>
Public Attributes | |
| std::vector< GpuBuffers::UnifiedMeshlet > | meshletData |
| uint32_t | textureIndex = 0u |
| std::vector< uint32_t > | vertices |
| std::vector< uint8_t > | tris |
CPU-side per-object meshlet, vertex, and index data.
Definition at line 45 of file RenderData.h.
| std::vector<GpuBuffers::UnifiedMeshlet> Engine::Rendering::PerObjectPrimitiveData::meshletData |
Definition at line 47 of file RenderData.h.
| uint32_t Engine::Rendering::PerObjectPrimitiveData::textureIndex = 0u |
Definition at line 48 of file RenderData.h.
| std::vector<uint8_t> Engine::Rendering::PerObjectPrimitiveData::tris |
Definition at line 50 of file RenderData.h.
| std::vector<uint32_t> Engine::Rendering::PerObjectPrimitiveData::vertices |
Definition at line 49 of file RenderData.h.