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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU-side meshlet memory location and counts. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | vertexCount |
| uint32_t | triangleCount |
| uint32_t | vertexDataOffset |
| uint32_t | triangleDataOffset |
| uint32_t | primitiveIndex |
| uint32_t | pipelineIndex |
| uint64_t | vertexDataAddress |
| uint64_t | triangleDataAddress |
| uint32_t | _padding [2] {} |
GPU-side meshlet memory location and counts.
Definition at line 110 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::_padding[2] {} |
Definition at line 120 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::pipelineIndex |
Definition at line 117 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::primitiveIndex |
Definition at line 116 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::triangleCount |
Definition at line 113 of file RenderData.h.
| uint64_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::triangleDataAddress |
Definition at line 119 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::triangleDataOffset |
Definition at line 115 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::vertexCount |
Definition at line 112 of file RenderData.h.
| uint64_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::vertexDataAddress |
Definition at line 118 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::UnifiedMeshlet::vertexDataOffset |
Definition at line 114 of file RenderData.h.