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Vulkan Schnee 0.0.1
High-performance rendering engine
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Fixed-size dynamic point light buffer for shaders. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | pointLightCount = 0 |
| uint32_t | _padding [3] {} |
| std::array< DynamicPointLight, MAX_DYNAMIC_POINT_LIGHTS > | pointLights {} |
Fixed-size dynamic point light buffer for shaders.
Definition at line 394 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::DynamicPointLightBuffer::_padding[3] {} |
Definition at line 397 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::DynamicPointLightBuffer::pointLightCount = 0 |
Definition at line 396 of file RenderData.h.
| std::array<DynamicPointLight, MAX_DYNAMIC_POINT_LIGHTS> Engine::Rendering::GpuBuffers::DynamicPointLightBuffer::pointLights {} |
Definition at line 398 of file RenderData.h.