Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::DynamicPointLight Struct Reference

GPU-side dynamic point light. positionRadius.xyz = world position, w = influence radius. colorIntensity.rgb = light color, w = intensity. More...

#include <RenderData.h>

Public Attributes

glm::vec4 positionRadius {0.0f}
glm::vec4 colorIntensity {0.0f}

Detailed Description

GPU-side dynamic point light. positionRadius.xyz = world position, w = influence radius. colorIntensity.rgb = light color, w = intensity.

Definition at line 384 of file RenderData.h.

Member Data Documentation

◆ colorIntensity

glm::vec4 Engine::Rendering::GpuBuffers::DynamicPointLight::colorIntensity {0.0f}

Definition at line 387 of file RenderData.h.

◆ positionRadius

glm::vec4 Engine::Rendering::GpuBuffers::DynamicPointLight::positionRadius {0.0f}

Definition at line 386 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h