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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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GPU-side dynamic point light. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec4 | positionRadius { 0.0f } |
| xyz = world-space position, w = influence radius. | |
| glm::vec4 | colorIntensity { 0.0f } |
| rgb = linear light color, w = intensity. | |
GPU-side dynamic point light.
positionRadius.xyz = world position, w = influence radius. colorIntensity.rgb = light color, w = intensity.
Definition at line 448 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::DynamicPointLight::colorIntensity { 0.0f } |
rgb = linear light color, w = intensity.
Definition at line 451 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::DynamicPointLight::positionRadius { 0.0f } |
xyz = world-space position, w = influence radius.
Definition at line 450 of file RenderData.h.