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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU-side dynamic point light. positionRadius.xyz = world position, w = influence radius. colorIntensity.rgb = light color, w = intensity. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec4 | positionRadius {0.0f} |
| glm::vec4 | colorIntensity {0.0f} |
GPU-side dynamic point light. positionRadius.xyz = world position, w = influence radius. colorIntensity.rgb = light color, w = intensity.
Definition at line 384 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::DynamicPointLight::colorIntensity {0.0f} |
Definition at line 387 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::DynamicPointLight::positionRadius {0.0f} |
Definition at line 386 of file RenderData.h.