|
Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
|
CPU-side mesh instance data before conversion to renderer GPU buffers. More...
#include <RenderData.h>
Public Attributes | |
| glm::mat4 | modelMatrix |
| Local-to-world transform for all primitives in the mesh. | |
| std::vector< CpuPrimitiveData > | primitives |
| Primitive records that belong to this mesh instance. | |
CPU-side mesh instance data before conversion to renderer GPU buffers.
Definition at line 41 of file RenderData.h.
| glm::mat4 Engine::Rendering::CpuMeshData::modelMatrix |
Local-to-world transform for all primitives in the mesh.
Definition at line 43 of file RenderData.h.
| std::vector<CpuPrimitiveData> Engine::Rendering::CpuMeshData::primitives |
Primitive records that belong to this mesh instance.
Definition at line 44 of file RenderData.h.