Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::CpuMeshData Struct Reference

CPU-side mesh instance data before conversion to renderer GPU buffers. More...

#include <RenderData.h>

Collaboration diagram for Engine::Rendering::CpuMeshData:

Public Attributes

glm::mat4 modelMatrix
 Local-to-world transform for all primitives in the mesh.
std::vector< CpuPrimitiveData > primitives
 Primitive records that belong to this mesh instance.

Detailed Description

CPU-side mesh instance data before conversion to renderer GPU buffers.

Definition at line 41 of file RenderData.h.

Member Data Documentation

◆ modelMatrix

glm::mat4 Engine::Rendering::CpuMeshData::modelMatrix

Local-to-world transform for all primitives in the mesh.

Definition at line 43 of file RenderData.h.

◆ primitives

std::vector<CpuPrimitiveData> Engine::Rendering::CpuMeshData::primitives

Primitive records that belong to this mesh instance.

Definition at line 44 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h