Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::CpuMeshData Struct Reference

CPU-side mesh data with per-object transform and primitives. More...

#include <RenderData.h>

Collaboration diagram for Engine::Rendering::CpuMeshData:

Public Attributes

glm::mat4 modelMatrix
std::vector< CpuPrimitiveDataprimitives

Detailed Description

CPU-side mesh data with per-object transform and primitives.

Definition at line 31 of file RenderData.h.

Member Data Documentation

◆ modelMatrix

glm::mat4 Engine::Rendering::CpuMeshData::modelMatrix

Definition at line 33 of file RenderData.h.

◆ primitives

std::vector<CpuPrimitiveData> Engine::Rendering::CpuMeshData::primitives

Definition at line 34 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h