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Vulkan Schnee 0.0.1
High-performance rendering engine
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CPU-side mesh data with per-object transform and primitives. More...
#include <RenderData.h>
Public Attributes | |
| glm::mat4 | modelMatrix |
| std::vector< CpuPrimitiveData > | primitives |
CPU-side mesh data with per-object transform and primitives.
Definition at line 31 of file RenderData.h.
| glm::mat4 Engine::Rendering::CpuMeshData::modelMatrix |
Definition at line 33 of file RenderData.h.
| std::vector<CpuPrimitiveData> Engine::Rendering::CpuMeshData::primitives |
Definition at line 34 of file RenderData.h.