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Vulkan Schnee 0.0.1
High-performance rendering engine
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CPU-side primitive data. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec3 | boundingSphereWorldPosition |
| float | boundingSphereRadius |
| uint32_t | meshletOffset |
| First meshlet for this primitive. | |
| uint32_t | meshletCount |
| uint32_t | primitiveIndex |
CPU-side primitive data.
Definition at line 18 of file RenderData.h.
| float Engine::Rendering::CpuPrimitiveData::boundingSphereRadius |
Definition at line 21 of file RenderData.h.
| glm::vec3 Engine::Rendering::CpuPrimitiveData::boundingSphereWorldPosition |
Definition at line 20 of file RenderData.h.
| uint32_t Engine::Rendering::CpuPrimitiveData::meshletCount |
Definition at line 24 of file RenderData.h.
| uint32_t Engine::Rendering::CpuPrimitiveData::meshletOffset |
First meshlet for this primitive.
Definition at line 23 of file RenderData.h.
| uint32_t Engine::Rendering::CpuPrimitiveData::primitiveIndex |
Definition at line 25 of file RenderData.h.