Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::CpuPrimitiveData Struct Reference

CPU-side primitive data. More...

#include <RenderData.h>

Public Attributes

glm::vec3 boundingSphereWorldPosition
float boundingSphereRadius
uint32_t meshletOffset
 First meshlet for this primitive.
uint32_t meshletCount
uint32_t primitiveIndex

Detailed Description

CPU-side primitive data.

Definition at line 18 of file RenderData.h.

Member Data Documentation

◆ boundingSphereRadius

float Engine::Rendering::CpuPrimitiveData::boundingSphereRadius

Definition at line 21 of file RenderData.h.

◆ boundingSphereWorldPosition

glm::vec3 Engine::Rendering::CpuPrimitiveData::boundingSphereWorldPosition

Definition at line 20 of file RenderData.h.

◆ meshletCount

uint32_t Engine::Rendering::CpuPrimitiveData::meshletCount

Definition at line 24 of file RenderData.h.

◆ meshletOffset

uint32_t Engine::Rendering::CpuPrimitiveData::meshletOffset

First meshlet for this primitive.

Definition at line 23 of file RenderData.h.

◆ primitiveIndex

uint32_t Engine::Rendering::CpuPrimitiveData::primitiveIndex

Definition at line 25 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h