Vulkan Schnee
0.0.1
High-performance rendering engine
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Here is a list of all namespace typedefs with links to the namespace documentation for each typedef:
- a -
AlbedoTextureHandle :
Engine::Assets
AudioAssetRef :
Engine::Assets
AudioHandle :
Engine::Core
- c -
ClusterGroupData :
Engine::Rendering
ClusterLodData :
Engine::Rendering
ClusterSurvivor :
Engine::Rendering
- d -
DiffuseFlatColorMaterialData :
Engine::Assets::Materials
DiffuseShaderMaterialData :
Engine::Assets::Materials
Dispatch :
Engine::Rendering
DynamicPointLight :
Engine::Rendering
DynamicPointLightBuffer :
Engine::Rendering
DynamicTexturesMaterialData :
Engine::Assets::Materials
- e -
EmissiveTextureHandle :
Engine::Assets
- g -
GpuDiffuseFlatColorMaterial :
Engine::Rendering
GpuDiffuseShaderMaterial :
Engine::Rendering
GpuMeshDescription :
Engine::Rendering
GpuNormalsMaterial :
Engine::Rendering
GpuPbrMaterial :
Engine::Rendering
- i -
InstanceCullingData :
Engine::Rendering
InstanceData :
Engine::Rendering
- l -
L0ShaderMaterialData :
Engine::Assets::Materials
L1ShaderMaterialData :
Engine::Assets::Materials
L2ShaderMaterialData :
Engine::Assets::Materials
LightmapTextureHandle :
Engine::Assets
LoadState :
Asset
LocalBoundsData :
Engine::Rendering
LodConfigUBO :
Engine::Rendering
- m -
MaterialAssetRef :
Engine::Assets
MaterialData :
Engine::Assets::Materials
MeshAssetRef :
Engine::Assets
MeshGeometryData :
Engine::Rendering
Meshlet :
Engine::Ecs
MeshletBounds :
Engine::Rendering
MeshPrimitiveRenderData :
Engine::Rendering
MeshUnpackingData :
Engine::Rendering
MetallicRoughnessTextureHandle :
Engine::Assets
MovableDiffuseShaderMaterialData :
Engine::Assets::Materials
- n -
NormalMaterialData :
Engine::Assets::Materials
NormalTextureHandle :
Engine::Assets
- o -
ObjectCullingCounters :
Engine::Rendering
ObjectCullingData :
Engine::Rendering
- p -
PrimitiveMeshletData :
Engine::Rendering
- s -
SHProbeData :
Engine::Rendering
SingleMeshletGeometryData :
Engine::Rendering
StaticLightmapMaterialData :
Engine::Assets::Materials
SunLightBuffer :
Engine::Rendering
SunShadowCascadeBuffer :
Engine::Rendering
- t -
TextureAssetRef :
Engine::Assets
- u -
UnifiedMeshlet :
Engine::Rendering
UnpackedTriangle :
Engine::Ecs
- v -
VisibleLodPrimitive :
Engine::Rendering
VisibleMeshletInfo :
Engine::Rendering
VisibleMeshletRange :
Engine::Rendering
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